V6: Use new options api (#2668)

* v6: Use new options API

* v6: Add display names for some options
This commit is contained in:
Yussur Mustafa Oraji
2024-01-16 13:38:19 +01:00
committed by GitHub
parent fe3bc8d6be
commit d000b52ae0
4 changed files with 34 additions and 40 deletions

View File

@@ -1,6 +1,6 @@
import typing
from ..generic.Rules import add_rule
from .Regions import connect_regions, v6areas
from .Regions import v6areas
def _has_trinket_range(state, player, start, end) -> bool:
@@ -10,34 +10,36 @@ def _has_trinket_range(state, player, start, end) -> bool:
return True
def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
def set_rules(multiworld, options, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
areashuffle = list(range(len(v6areas)))
if world.AreaRandomizer[player].value:
world.random.shuffle(areashuffle)
if options.area_rando:
multiworld.random.shuffle(areashuffle)
area_connections.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
area_connections.update({0: 0})
if world.AreaCostRandomizer[player].value:
world.random.shuffle(areashuffle)
if options.area_cost:
multiworld.random.shuffle(areashuffle)
area_cost_map.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
area_cost_map.update({0: 0})
menu_region = multiworld.get_region("Menu", player)
for i in range(1, 5):
connect_regions(world, player, "Menu", v6areas[area_connections[i] - 1],
lambda state, i=i: _has_trinket_range(state, player,
world.DoorCost[player].value * (area_cost_map[i] - 1),
world.DoorCost[player].value * area_cost_map[i]))
target_region = multiworld.get_region(v6areas[area_connections[i] - 1], player)
menu_region.connect(connecting_region=target_region,
rule=lambda state, i=i: _has_trinket_range(state, player,
options.door_cost * (area_cost_map[i] - 1),
options.door_cost * area_cost_map[i]))
# Special Rule for V
add_rule(world.get_location("V", player), lambda state: state.can_reach("Laboratory", 'Region', player) and
add_rule(multiworld.get_location("V", player), lambda state: state.can_reach("Laboratory", 'Region', player) and
state.can_reach("The Tower", 'Region', player) and
state.can_reach("Space Station 2", 'Region', player) and
state.can_reach("Warp Zone", 'Region', player))
# Special Rule for NPC Trinket
add_rule(world.get_location("NPC Trinket", player),
add_rule(multiworld.get_location("NPC Trinket", player),
lambda state: state.can_reach("Laboratory", 'Region', player) or
(state.can_reach("The Tower", 'Region', player) and
state.can_reach("Space Station 2", 'Region', player) and
state.can_reach("Warp Zone", 'Region', player)))
world.completion_condition[player] = lambda state: state.can_reach("V", 'Location', player)
multiworld.completion_condition[player] = lambda state: state.can_reach("V", 'Location', player)