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Shivers: Fix rule logic for location 'Final Riddle: Guillotine Dropped' (#2706)
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@@ -151,7 +151,7 @@ def get_rules_lookup(player: int):
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"Puzzle Solved Maze Door": lambda state: state.can_reach("Projector Room", "Region", player),
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"Puzzle Solved Maze Door": lambda state: state.can_reach("Projector Room", "Region", player),
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"Puzzle Solved Theater Door": lambda state: state.can_reach("Underground Lake", "Region", player),
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"Puzzle Solved Theater Door": lambda state: state.can_reach("Underground Lake", "Region", player),
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"Puzzle Solved Columns of RA": lambda state: state.can_reach("Underground Lake", "Region", player),
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"Puzzle Solved Columns of RA": lambda state: state.can_reach("Underground Lake", "Region", player),
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"Final Riddle: Guillotine Dropped": lambda state: state.can_reach("Underground Lake", "Region", player)
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"Final Riddle: Guillotine Dropped": lambda state: (beths_body_available(state, player) and state.can_reach("Underground Lake", "Region", player))
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},
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},
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"elevators": {
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"elevators": {
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"Puzzle Solved Office Elevator": lambda state: ((state.can_reach("Underground Lake", "Region", player) or state.can_reach("Office", "Region", player))
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"Puzzle Solved Office Elevator": lambda state: ((state.can_reach("Underground Lake", "Region", player) or state.can_reach("Office", "Region", player))
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