Timespinner: New options from TS Rando v1.25 + Logic fix (#2090)

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
Jarno
2023-11-22 15:17:33 +01:00
committed by GitHub
parent 3b357315ee
commit d1b22935b4
5 changed files with 103 additions and 74 deletions

View File

@@ -1,4 +1,4 @@
from typing import List, Tuple, Optional, Callable, NamedTuple
from typing import List, Optional, Callable, NamedTuple
from BaseClasses import MultiWorld, CollectionState
from .Options import is_option_enabled
from .PreCalculatedWeights import PreCalculatedWeights
@@ -11,11 +11,11 @@ class LocationData(NamedTuple):
region: str
name: str
code: Optional[int]
rule: Callable[[CollectionState], bool] = lambda state: True
rule: Optional[Callable[[CollectionState], bool]] = None
def get_location_datas(world: Optional[MultiWorld], player: Optional[int],
precalculated_weights: PreCalculatedWeights) -> Tuple[LocationData, ...]:
precalculated_weights: PreCalculatedWeights) -> List[LocationData]:
flooded: PreCalculatedWeights = precalculated_weights
logic = TimespinnerLogic(world, player, precalculated_weights)
@@ -88,9 +88,9 @@ def get_location_datas(world: Optional[MultiWorld], player: Optional[int],
LocationData('Military Fortress (hangar)', 'Military Fortress: Soldiers bridge', 1337060),
LocationData('Military Fortress (hangar)', 'Military Fortress: Giantess room', 1337061),
LocationData('Military Fortress (hangar)', 'Military Fortress: Giantess bridge', 1337062),
LocationData('Military Fortress (hangar)', 'Military Fortress: B door chest 2', 1337063, lambda state: logic.has_doublejump(state) and logic.has_keycard_B(state)),
LocationData('Military Fortress (hangar)', 'Military Fortress: B door chest 1', 1337064, lambda state: logic.has_doublejump(state) and logic.has_keycard_B(state)),
LocationData('Military Fortress (hangar)', 'Military Fortress: Pedestal', 1337065, lambda state: logic.has_doublejump_of_npc(state) or logic.has_forwarddash_doublejump(state)),
LocationData('Military Fortress (hangar)', 'Military Fortress: B door chest 2', 1337063, lambda state: logic.has_keycard_B(state) and (state.has('Water Mask', player) if flooded.flood_lab else logic.has_doublejump(state))),
LocationData('Military Fortress (hangar)', 'Military Fortress: B door chest 1', 1337064, lambda state: logic.has_keycard_B(state) and (state.has('Water Mask', player) if flooded.flood_lab else logic.has_doublejump(state))),
LocationData('Military Fortress (hangar)', 'Military Fortress: Pedestal', 1337065, lambda state: state.has('Water Mask', player) if flooded.flood_lab else (logic.has_doublejump_of_npc(state) or logic.has_forwarddash_doublejump(state))),
LocationData('The lab', 'Lab: Coffee break', 1337066),
LocationData('The lab', 'Lab: Lower trash right', 1337067, logic.has_doublejump),
LocationData('The lab', 'Lab: Lower trash left', 1337068, logic.has_upwarddash),
@@ -139,17 +139,17 @@ def get_location_datas(world: Optional[MultiWorld], player: Optional[int],
LocationData('Lower Lake Serene', 'Lake Serene (Lower): Under the eels', 1337106),
LocationData('Lower Lake Serene', 'Lake Serene (Lower): Water spikes room', 1337107),
LocationData('Lower Lake Serene', 'Lake Serene (Lower): Underwater secret', 1337108, logic.can_break_walls),
LocationData('Lower Lake Serene', 'Lake Serene (Lower): T chest', 1337109, lambda state: not flooded.dry_lake_serene or logic.has_doublejump_of_npc(state)),
LocationData('Lower Lake Serene', 'Lake Serene (Lower): T chest', 1337109, lambda state: flooded.flood_lake_serene or logic.has_doublejump_of_npc(state)),
LocationData('Lower Lake Serene', 'Lake Serene (Lower): Past the eels', 1337110),
LocationData('Lower Lake Serene', 'Lake Serene (Lower): Underwater pedestal', 1337111, lambda state: not flooded.dry_lake_serene or logic.has_doublejump(state)),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Shroom jump room', 1337112, lambda state: not flooded.flood_maw or logic.has_doublejump(state)),
LocationData('Lower Lake Serene', 'Lake Serene (Lower): Underwater pedestal', 1337111, lambda state: flooded.flood_lake_serene or logic.has_doublejump(state)),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Shroom jump room', 1337112, lambda state: flooded.flood_maw or logic.has_doublejump(state)),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Secret room', 1337113, lambda state: logic.can_break_walls(state) and (not flooded.flood_maw or state.has('Water Mask', player))),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Bottom left room', 1337114, lambda state: not flooded.flood_maw or state.has('Water Mask', player)),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Single shroom room', 1337115),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Jackpot room chest 1', 1337116, lambda state: logic.has_forwarddash_doublejump(state) or flooded.flood_maw),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Jackpot room chest 2', 1337117, lambda state: logic.has_forwarddash_doublejump(state) or flooded.flood_maw),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Jackpot room chest 3', 1337118, lambda state: logic.has_forwarddash_doublejump(state) or flooded.flood_maw),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Jackpot room chest 4', 1337119, lambda state: logic.has_forwarddash_doublejump(state) or flooded.flood_maw),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Jackpot room chest 1', 1337116, lambda state: flooded.flood_maw or logic.has_forwarddash_doublejump(state)),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Jackpot room chest 2', 1337117, lambda state: flooded.flood_maw or logic.has_forwarddash_doublejump(state)),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Jackpot room chest 3', 1337118, lambda state: flooded.flood_maw or logic.has_forwarddash_doublejump(state)),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Jackpot room chest 4', 1337119, lambda state: flooded.flood_maw or logic.has_forwarddash_doublejump(state)),
LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Pedestal', 1337120, lambda state: not flooded.flood_maw or state.has('Water Mask', player)),
LocationData('Caves of Banishment (Maw)', 'Caves of Banishment (Maw): Last chance before Maw', 1337121, lambda state: state.has('Water Mask', player) if flooded.flood_maw else logic.has_doublejump(state)),
LocationData('Caves of Banishment (Maw)', 'Caves of Banishment (Maw): Plasma Crystal', 1337173, lambda state: state.has_any({'Gas Mask', 'Talaria Attachment'}, player) and (not flooded.flood_maw or state.has('Water Mask', player))),
@@ -197,7 +197,7 @@ def get_location_datas(world: Optional[MultiWorld], player: Optional[int],
LocationData('Ancient Pyramid (entrance)', 'Ancient Pyramid: Why not it\'s right there', 1337246),
LocationData('Ancient Pyramid (left)', 'Ancient Pyramid: Conviction guarded room', 1337247),
LocationData('Ancient Pyramid (left)', 'Ancient Pyramid: Pit secret room', 1337248, lambda state: logic.can_break_walls(state) and (not flooded.flood_pyramid_shaft or state.has('Water Mask', player))),
LocationData('Ancient Pyramid (left)', 'Ancient Pyramid: Regret chest', 1337249, lambda state: logic.can_break_walls(state) and (not flooded.flood_pyramid_shaft or state.has('Water Mask', player))),
LocationData('Ancient Pyramid (left)', 'Ancient Pyramid: Regret chest', 1337249, lambda state: logic.can_break_walls(state) and (state.has('Water Mask', player) if flooded.flood_pyramid_shaft else logic.has_doublejump(state))),
LocationData('Ancient Pyramid (right)', 'Ancient Pyramid: Nightmare Door chest', 1337236, lambda state: not flooded.flood_pyramid_back or state.has('Water Mask', player)),
LocationData('Ancient Pyramid (right)', 'Killed Nightmare', EventId, lambda state: state.has_all({'Timespinner Wheel', 'Timespinner Spindle', 'Timespinner Gear 1', 'Timespinner Gear 2', 'Timespinner Gear 3'}, player) and (not flooded.flood_pyramid_back or state.has('Water Mask', player)))
]
@@ -271,4 +271,4 @@ def get_location_datas(world: Optional[MultiWorld], player: Optional[int],
LocationData('Ifrit\'s Lair', 'Ifrit: Post fight (chest)', 1337245),
)
return tuple(location_table)
return location_table