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Timespinner: New options from TS Rando v1.25 + Logic fix (#2090)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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@@ -54,14 +54,23 @@ class LoreChecks(Toggle):
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display_name = "Lore Checks"
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class BossRando(Toggle):
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"Shuffles the positions of all bosses."
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class BossRando(Choice):
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"Wheter all boss locations are shuffled, and if their damage/hp should be scaled."
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display_name = "Boss Randomization"
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option_off = 0
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option_scaled = 1
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option_unscaled = 2
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alias_true = 1
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class BossScaling(DefaultOnToggle):
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"When Boss Rando is enabled, scales the bosses' HP, XP, and ATK to the stats of the location they replace (Recommended)"
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display_name = "Scale Random Boss Stats"
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class EnemyRando(Choice):
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"Wheter enemies will be randomized, and if their damage/hp should be scaled."
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display_name = "Enemy Randomization"
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option_off = 0
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option_scaled = 1
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option_unscaled = 2
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option_ryshia = 3
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alias_true = 1
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class DamageRando(Choice):
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@@ -336,6 +345,7 @@ def rising_tide_option(location: str, with_save_point_option: bool = False) -> D
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class RisingTidesOverrides(OptionDict):
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"""Odds for specific areas to be flooded or drained, only has effect when RisingTides is on.
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Areas that are not specified will roll with the default 33% chance of getting flooded or drained"""
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display_name = "Rising Tides Overrides"
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schema = Schema({
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**rising_tide_option("Xarion"),
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**rising_tide_option("Maw"),
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@@ -345,9 +355,10 @@ class RisingTidesOverrides(OptionDict):
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**rising_tide_option("CastleBasement", with_save_point_option=True),
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**rising_tide_option("CastleCourtyard"),
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**rising_tide_option("LakeDesolation"),
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**rising_tide_option("LakeSerene")
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**rising_tide_option("LakeSerene"),
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**rising_tide_option("LakeSereneBridge"),
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**rising_tide_option("Lab"),
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})
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display_name = "Rising Tides Overrides"
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default = {
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"Xarion": { "Dry": 67, "Flooded": 33 },
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"Maw": { "Dry": 67, "Flooded": 33 },
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@@ -358,6 +369,8 @@ class RisingTidesOverrides(OptionDict):
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"CastleCourtyard": { "Dry": 67, "Flooded": 33 },
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"LakeDesolation": { "Dry": 67, "Flooded": 33 },
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"LakeSerene": { "Dry": 33, "Flooded": 67 },
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"LakeSereneBridge": { "Dry": 67, "Flooded": 33 },
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"Lab": { "Dry": 67, "Flooded": 33 },
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}
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@@ -383,6 +396,11 @@ class Traps(OptionList):
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default = [ "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap" ]
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class PresentAccessWithWheelAndSpindle(Toggle):
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"""When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired."""
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display_name = "Past Wheel & Spindle Warp"
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# Some options that are available in the timespinner randomizer arent currently implemented
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timespinner_options: Dict[str, Option] = {
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"StartWithJewelryBox": StartWithJewelryBox,
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@@ -396,7 +414,7 @@ timespinner_options: Dict[str, Option] = {
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"Cantoran": Cantoran,
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"LoreChecks": LoreChecks,
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"BossRando": BossRando,
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"BossScaling": BossScaling,
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"EnemyRando": EnemyRando,
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"DamageRando": DamageRando,
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"DamageRandoOverrides": DamageRandoOverrides,
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"HpCap": HpCap,
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@@ -419,6 +437,7 @@ timespinner_options: Dict[str, Option] = {
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"UnchainedKeys": UnchainedKeys,
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"TrapChance": TrapChance,
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"Traps": Traps,
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"PresentAccessWithWheelAndSpindle": PresentAccessWithWheelAndSpindle,
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"DeathLink": DeathLink,
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}
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