Timespinner: New options from TS Rando v1.25 + Logic fix (#2090)

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
Jarno
2023-11-22 15:17:33 +01:00
committed by GitHub
parent 3b357315ee
commit d1b22935b4
5 changed files with 103 additions and 74 deletions

View File

@@ -1,4 +1,4 @@
from typing import Tuple, Dict, Union
from typing import Tuple, Dict, Union, List
from BaseClasses import MultiWorld
from .Options import timespinner_options, is_option_enabled, get_option_value
@@ -17,7 +17,9 @@ class PreCalculatedWeights:
flood_moat: bool
flood_courtyard: bool
flood_lake_desolation: bool
dry_lake_serene: bool
flood_lake_serene: bool
flood_lake_serene_bridge: bool
flood_lab: bool
def __init__(self, world: MultiWorld, player: int):
if world and is_option_enabled(world, player, "RisingTides"):
@@ -32,8 +34,9 @@ class PreCalculatedWeights:
self.flood_moat, _ = self.roll_flood_setting(world, player, weights_overrrides, "CastleMoat")
self.flood_courtyard, _ = self.roll_flood_setting(world, player, weights_overrrides, "CastleCourtyard")
self.flood_lake_desolation, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeDesolation")
flood_lake_serene, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeSerene")
self.dry_lake_serene = not flood_lake_serene
self.flood_lake_serene, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeSerene")
self.flood_lake_serene_bridge, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeSereneBridge")
self.flood_lab, _ = self.roll_flood_setting(world, player, weights_overrrides, "Lab")
else:
self.flood_basement = False
self.flood_basement_high = False
@@ -44,30 +47,32 @@ class PreCalculatedWeights:
self.flood_moat = False
self.flood_courtyard = False
self.flood_lake_desolation = False
self.dry_lake_serene = False
self.flood_lake_serene = True
self.flood_lake_serene_bridge = False
self.flood_lab = False
self.pyramid_keys_unlock, self.present_key_unlock, self.past_key_unlock, self.time_key_unlock = \
self.get_pyramid_keys_unlocks(world, player, self.flood_maw)
self.get_pyramid_keys_unlocks(world, player, self.flood_maw, self.flood_xarion)
@staticmethod
def get_pyramid_keys_unlocks(world: MultiWorld, player: int, is_maw_flooded: bool) -> Tuple[str, str, str, str]:
present_teleportation_gates: Tuple[str, ...] = (
def get_pyramid_keys_unlocks(world: MultiWorld, player: int, is_maw_flooded: bool, is_xarion_flooded: bool) -> Tuple[str, str, str, str]:
present_teleportation_gates: List[str] = [
"GateKittyBoss",
"GateLeftLibrary",
"GateMilitaryGate",
"GateSealedCaves",
"GateSealedSirensCave",
"GateLakeDesolation"
)
]
past_teleportation_gates: Tuple[str, ...] = (
past_teleportation_gates: List[str] = [
"GateLakeSereneRight",
"GateAccessToPast",
"GateCastleRamparts",
"GateCastleKeep",
"GateRoyalTowers",
"GateCavesOfBanishment"
)
]
ancient_pyramid_teleportation_gates: Tuple[str, ...] = (
"GateGyre",
@@ -84,7 +89,10 @@ class PreCalculatedWeights:
)
if not is_maw_flooded:
past_teleportation_gates += ("GateMaw", )
past_teleportation_gates.append("GateMaw")
if not is_xarion_flooded:
present_teleportation_gates.append("GateXarion")
if is_option_enabled(world, player, "Inverted"):
all_gates: Tuple[str, ...] = present_teleportation_gates