The Messenger: content update (#2823)
* map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * Messenger: Limited Movement option first draft * The Messenger: add automated setup through the launcher * drop tomllib * don't uselessly import launcher * The Messenger: fix missing goal requirement for power seal hunt * make hard mode goal harder * make fire seal a bit more lenient * have limited movement force minimal accessibility * add an early meditation option * clean up precollected notes tests a bit * add linux support * add steam deck support * await monokickstart * minor styling cleanup * more minor styling cleanup * Initial implementation of Generic ER * Move ERType to Entrance.Type, fix typing imports * updates based on testing (read: flailing) * Updates from feedback * Various bug fixes in ERCollectionState * Use deque instead of queue.Queue * Allow partial entrances in collection state earlier, doc improvements * Prevent early loops in region graph, improve reusability of ER stage code * Typos, grammar, PEP8, and style "fixes" * use RuntimeError instead of bare Exceptions * return tuples from connect since it's slightly faster for our purposes * move the shuffle to the beginning of find_pairing * do er_state placements within pairing lookups to remove code duplication * requested adjustments * Add some temporary performance logging * Use CollectionState to track available exits and placed regions * remove seal shuffle option * some cleanup stuff * portal rando progress * pre-emptive region creation * seals need to be in the datapackage * put mega shards in old order * fix typos and make it actually work * fix more missed connections and add portal events * fix all the portal rando code * finish initial logic implementation * remove/comment out debug stuff * does not actually support plando yet * typos and fix a crash when 3 available portals was selected * finish initial logic for all connections and remove/rename as necessary * fix typos and add some more leniency * move item classification determination to its own method rather than split between two spots * super complicated solution for handling installing the alpha builds * fix logic bugs and add a test * implement logic to shuffle the cutscene portals even though it's probably not possible * just use the one list * fix some issues with the mod checking/downloading * Core: have webhost slot name links go through the launcher so that components can use them * add uri support to the launcher component function * generate output file under specific conditions * cleanup connections.py * set topology_present to true when portals are shuffled * add requirement for ghost pit loc since it's pretty hard without movement * bring hard logic back * misc cleanup * fix asset grabbing of latest version * implement ER * just use the entrances for the spoiler instead of manipulating the cache * remove test defaults * remove excessive comprehension * cleanup and cater data for the client * add elemental skylands to the shuffle pools * initial attempts at hint text * use network items for offline seeds * change around the offline seed data again * move er after portal shuffle and ensure a minimal sphere 1 * Add a method to automatically disconnect entrances in a coupled-compliant way Update docs and cleanup todos * Make find_placeable_exits deterministic by sorting blocked_connections set * add more ER transitions * fix spoiler output of portal warps * add path to hint_data * rename entrance to tot to be a bit clearer * cleanup imports and update description for hard logic * cleanup for PR to main * missed a spot * cleanup monokickstart * add location_name_groups * update docs for new setup * client can reconnect on its own now, no need for a button. * fix mod download link grabbing the wrong assets * cleanup mod pulling a bit and display version it's trying to update to * plando support * comment out broken steam deck support * supports plando * satisfy flake for currently unused file * fix the items accessibility test * review comments * add searing crags portal to starting portals when disabled like option says * address sliver comments * rip out currently unused transition shuffle * add aerobatics warrior requirement to fire seal --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com> Co-authored-by: qwint <qwint.42@gmail.com>
This commit is contained in:
@@ -69,8 +69,8 @@ for it. The groups you can use for The Messenger are:
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* Sometimes upon teleporting back to HQ, Ninja will run left and enter a different portal than the one entered by the
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player. This may also cause a softlock.
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* Text entry menus don't accept controller input
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* Opening the shop chest in power seal hunt mode from the tower of time HQ will softlock the game.
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* If you are unable to reset file slots, load into a save slot, let the game save, and close it.
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* In power seal hunt mode, the chest must be opened by entering the shop from a level. Teleporting to HQ and opening the
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chest will not work.
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## What do I do if I have a problem?
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@@ -9,10 +9,20 @@
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## Installation
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1. Read the [Game Info Page](/games/The%20Messenger/info/en) for how the game works, caveats and known issues
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2. Download and install Courier Mod Loader using the instructions on the release page
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Read changes to the base game on the [Game Info Page](/games/The%20Messenger/info/en)
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### Automated Installation
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1. Download and install the latest [Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
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2. Launch the Archipelago Launcher (ArchipelagoLauncher.exe)
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3. Click on "The Messenger"
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4. Follow the prompts
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### Manual Installation
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1. Download and install Courier Mod Loader using the instructions on the release page
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* [Latest release is currently 0.7.1](https://github.com/Brokemia/Courier/releases)
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3. Download and install the randomizer mod
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2. Download and install the randomizer mod
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1. Download the latest TheMessengerRandomizerAP.zip from
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[The Messenger Randomizer Mod AP releases page](https://github.com/alwaysintreble/TheMessengerRandomizerModAP/releases)
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2. Extract the zip file to `TheMessenger/Mods/` of your game's install location
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@@ -32,19 +42,17 @@
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## Joining a MultiWorld Game
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1. Launch the game
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2. Navigate to `Options > Third Party Mod Options`
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3. Select `Reset Randomizer File Slots`
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* This will set up all of your save slots with new randomizer save files. You can have up to 3 randomizer files at a
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time, but must do this step again to start new runs afterward.
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4. Enter connection info using the relevant option buttons
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2. Navigate to `Options > Archipelago Options`
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3. Enter connection info using the relevant option buttons
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* **The game is limited to alphanumerical characters, `.`, and `-`.**
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* This defaults to `archipelago.gg` and does not need to be manually changed if connecting to a game hosted on the
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website.
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* If using a name that cannot be entered in the in game menus, there is a config file (APConfig.toml) in the game
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directory. When using this, all connection information must be entered in the file.
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5. Select the `Connect to Archipelago` button
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6. Navigate to save file selection
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7. Select a new valid randomizer save
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4. Select the `Connect to Archipelago` button
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5. Navigate to save file selection
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6. Start a new game
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* If you're already connected, deleting a save will not disconnect you and is completely safe.
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## Continuing a MultiWorld Game
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@@ -52,6 +60,5 @@ At any point while playing, it is completely safe to quit. Returning to the titl
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disconnect you from the server. To reconnect to an in progress MultiWorld, simply load the correct save file for that
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MultiWorld.
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If the reconnection fails, the message on screen will state you are disconnected. If this happens, you can return to the
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main menu and connect to the server as in [Joining a Multiworld Game](#joining-a-multiworld-game), then load the correct
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save file.
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If the reconnection fails, the message on screen will state you are disconnected. If this happens, the game will attempt
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to reconnect in the background. An option will also be added to the in game menu to change the port, if necessary.
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