Merge branch 'main' into Archipelago_Main

# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
This commit is contained in:
Fabian Dill
2021-04-01 11:44:37 +02:00
20 changed files with 1979 additions and 1238 deletions

201
Gui.py
View File

@@ -7,6 +7,7 @@ import random
import os
import shutil
from tkinter import Checkbutton, OptionMenu, Toplevel, LabelFrame, PhotoImage, Tk, LEFT, RIGHT, BOTTOM, TOP, StringVar, IntVar, Frame, Label, W, E, X, BOTH, Entry, Spinbox, Button, filedialog, messagebox, ttk
import tkinter.font as font
from urllib.parse import urlparse
from urllib.request import urlopen
from concurrent.futures import ThreadPoolExecutor, as_completed
@@ -501,6 +502,9 @@ def guiMain(args=None):
guiargs.rom = romVar.get()
guiargs.create_diff = patchesVar.get()
guiargs.sprite = rom_vars.sprite
if rom_vars.sprite_pool:
guiargs.sprite_pool = rom_vars.sprite_pool
messagebox.showinfo(title="Sprite Pool", message=", ".join(guiargs.sprite_pool))
# get default values for missing parameters
for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():
if k not in vars(guiargs):
@@ -1308,7 +1312,8 @@ def get_rom_options_frame(parent=None):
spriteEntry = Label(spriteDialogFrame, textvariable=vars.spriteNameVar)
def SpriteSelect():
SpriteSelector(parent, set_sprite)
nonlocal vars
SpriteSelector(parent, set_sprite, spritePool=vars.sprite_pool)
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
@@ -1392,21 +1397,68 @@ def get_rom_options_frame(parent=None):
shieldPalettesOptionMenu = OptionMenu(shieldPalettesFrame, vars.shieldPalettesVar, 'default', 'random', 'blackout', 'grayscale', 'negative', 'classic', 'dizzy', 'sick', 'puke')
shieldPalettesOptionMenu.pack(side=LEFT)
spritePoolFrame = Frame(romOptionsFrame)
spritePoolFrame.grid(row=5, column=1)
baseSpritePoolLabel = Label(spritePoolFrame, text='Sprite Pool:')
vars.spritePoolCountVar = StringVar()
vars.sprite_pool = []
def set_sprite_pool(sprite_param):
nonlocal vars
operation = "add"
if isinstance(sprite_param, tuple):
operation, sprite_param = sprite_param
if isinstance(sprite_param, Sprite) and sprite_param.valid:
sprite_param = sprite_param.name
if isinstance(sprite_param, str):
if operation == "add":
vars.sprite_pool.append(sprite_param)
elif operation == "remove":
vars.sprite_pool.remove(sprite_param)
elif operation == "clear":
vars.sprite_pool.clear()
vars.spritePoolCountVar.set(str(len(vars.sprite_pool)))
set_sprite_pool(None)
vars.spritePoolCountVar.set('0')
spritePoolEntry = Label(spritePoolFrame, textvariable=vars.spritePoolCountVar)
def SpritePoolSelect():
nonlocal vars
SpriteSelector(parent, set_sprite_pool, randomOnEvent=False, spritePool=vars.sprite_pool)
def SpritePoolClear():
nonlocal vars
vars.sprite_pool.clear()
vars.spritePoolCountVar.set('0')
spritePoolSelectButton = Button(spritePoolFrame, text='...', command=SpritePoolSelect)
spritePoolClearButton = Button(spritePoolFrame, text='Clear', command=SpritePoolClear)
baseSpritePoolLabel.pack(side=LEFT)
spritePoolEntry.pack(side=LEFT)
spritePoolSelectButton.pack(side=LEFT)
spritePoolClearButton.pack(side=LEFT)
return romOptionsFrame, vars, set_sprite
class SpriteSelector():
def __init__(self, parent, callback, adjuster=False):
def __init__(self, parent, callback, adjuster=False, randomOnEvent=True, spritePool=None):
self.deploy_icons()
self.parent = parent
self.window = Toplevel(parent)
self.callback = callback
self.adjuster = adjuster
self.randomOnEvent = randomOnEvent
self.spritePoolButtons = None
self.window.wm_title("TAKE ANY ONE YOU WANT")
self.window['padx'] = 5
self.window['pady'] = 5
self.spritesPerRow = 32
self.all_sprites = []
self.sprite_pool = spritePool
def open_custom_sprite_dir(_evt):
open_file(self.custom_sprite_dir)
@@ -1422,12 +1474,15 @@ class SpriteSelector():
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir, 'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
self.icon_section(custom_frametitle, self.custom_sprite_dir, 'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
if not randomOnEvent:
self.sprite_pool_section(spritePool)
frame = Frame(self.window)
frame.pack(side=BOTTOM, fill=X, pady=5)
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
button.pack(side=RIGHT, padx=(5, 0))
if self.randomOnEvent:
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
button.pack(side=RIGHT, padx=(5, 0))
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
button.pack(side=RIGHT, padx=(5, 0))
@@ -1447,24 +1502,29 @@ class SpriteSelector():
self.randomOnSlashVar = IntVar()
self.randomOnItemVar = IntVar()
self.randomOnBonkVar = IntVar()
self.randomOnRandomVar = IntVar()
button = Checkbutton(frame, text="Hit", command=self.update_random_button, variable=self.randomOnHitVar)
button.pack(side=LEFT, padx=(0, 5))
if self.randomOnEvent:
button = Checkbutton(frame, text="Hit", command=self.update_random_button, variable=self.randomOnHitVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Enter", command=self.update_random_button, variable=self.randomOnEnterVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Enter", command=self.update_random_button, variable=self.randomOnEnterVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Exit", command=self.update_random_button, variable=self.randomOnExitVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Exit", command=self.update_random_button, variable=self.randomOnExitVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Slash", command=self.update_random_button, variable=self.randomOnSlashVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Slash", command=self.update_random_button, variable=self.randomOnSlashVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Item", command=self.update_random_button, variable=self.randomOnItemVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Item", command=self.update_random_button, variable=self.randomOnItemVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Bonk", command=self.update_random_button, variable=self.randomOnBonkVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Bonk", command=self.update_random_button, variable=self.randomOnBonkVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Random", command=self.update_random_button, variable=self.randomOnRandomVar)
button.pack(side=LEFT, padx=(0, 5))
if adjuster:
button = Button(frame, text="Current sprite from rom", command=self.use_default_sprite)
@@ -1473,6 +1533,62 @@ class SpriteSelector():
set_icon(self.window)
self.window.focus()
def remove_from_sprite_pool(self, button, spritename):
self.callback(("remove", spritename))
self.spritePoolButtons.buttons.remove(button)
button.destroy()
def add_to_sprite_pool(self, spritename):
if isinstance(spritename, str):
if spritename == "random":
button = Button(self.spritePoolButtons, text="?")
button['font'] = font.Font(size=19)
button.configure(command=lambda spr="random": self.remove_from_sprite_pool(button, spr))
ToolTips.register(button, "Random")
self.spritePoolButtons.buttons.append(button)
else:
spritename = Sprite.get_sprite_from_name(spritename)
if isinstance(spritename, Sprite) and spritename.valid:
image = get_image_for_sprite(spritename)
if image is None:
return
button = Button(self.spritePoolButtons, image=image)
button.configure(command=lambda spr=spritename: self.remove_from_sprite_pool(button, spr.name))
ToolTips.register(button, spritename.name +
f"\nBy: {spritename.author_name if spritename.author_name else ''}")
button.image = image
self.spritePoolButtons.buttons.append(button)
self.grid_fill_sprites(self.spritePoolButtons)
def sprite_pool_section(self, spritePool):
def clear_sprite_pool(_evt):
self.callback(("clear", "Clear"))
for button in self.spritePoolButtons.buttons:
button.destroy()
self.spritePoolButtons.buttons.clear()
frametitle = Frame(self.window)
title_text = Label(frametitle, text="Sprite Pool")
title_link = Label(frametitle, text="(clear)", fg="blue", cursor="hand2")
title_text.pack(side=LEFT)
title_link.pack(side=LEFT)
title_link.bind("<Button-1>", clear_sprite_pool)
self.spritePoolButtons = LabelFrame(self.window, labelwidget=frametitle, padx=5, pady=5)
self.spritePoolButtons.pack(side=TOP, fill=X)
self.spritePoolButtons.buttons = []
def update_sprites(event):
self.spritesPerRow = (event.width - 10) // 38
self.grid_fill_sprites(self.spritePoolButtons)
self.grid_fill_sprites(self.spritePoolButtons)
self.spritePoolButtons.bind("<Configure>", update_sprites)
if spritePool:
for sprite in spritePool:
self.add_to_sprite_pool(sprite)
def icon_section(self, frame_label, path, no_results_label):
frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
@@ -1503,16 +1619,16 @@ class SpriteSelector():
label.pack()
def update_sprites(event):
sprites_per_row = (event.width - 10) // 38
self.grid_fill_sprites(frame, sprites_per_row)
self.spritesPerRow = (event.width - 10) // 38
self.grid_fill_sprites(frame)
self.grid_fill_sprites(frame, 32)
self.grid_fill_sprites(frame)
frame.bind("<Configure>", update_sprites)
def grid_fill_sprites(self, frame, sprites_per_row):
def grid_fill_sprites(self, frame):
for i, button in enumerate(frame.buttons):
button.grid(row=i // sprites_per_row, column=i % sprites_per_row)
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
def update_alttpr_sprites(self):
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
@@ -1549,27 +1665,48 @@ class SpriteSelector():
self.window.destroy()
def use_default_link_sprite(self):
self.callback(Sprite.default_link_sprite())
self.window.destroy()
if self.randomOnEvent:
self.callback(Sprite.default_link_sprite())
self.window.destroy()
else:
self.callback("link")
self.add_to_sprite_pool("link")
def update_random_button(self):
randomon = "-hit" if self.randomOnHitVar.get() else ""
randomon += "-enter" if self.randomOnEnterVar.get() else ""
randomon += "-exit" if self.randomOnExitVar.get() else ""
randomon += "-slash" if self.randomOnSlashVar.get() else ""
randomon += "-item" if self.randomOnItemVar.get() else ""
randomon += "-bonk" if self.randomOnBonkVar.get() else ""
if self.randomOnRandomVar.get():
randomon = "random"
else:
randomon = "-hit" if self.randomOnHitVar.get() else ""
randomon += "-enter" if self.randomOnEnterVar.get() else ""
randomon += "-exit" if self.randomOnExitVar.get() else ""
randomon += "-slash" if self.randomOnSlashVar.get() else ""
randomon += "-item" if self.randomOnItemVar.get() else ""
randomon += "-bonk" if self.randomOnBonkVar.get() else ""
self.randomOnEventText.set(f"randomon{randomon}" if randomon else None)
self.randomButtonText.set("Random On Event" if randomon else "Random")
def use_random_sprite(self):
randomon = self.randomOnEventText.get()
self.callback(randomon if randomon else (random.choice(self.all_sprites) if self.all_sprites else None))
if not self.randomOnEvent:
self.callback("random")
self.add_to_sprite_pool("random")
return
elif self.randomOnEventText.get():
self.callback(self.randomOnEventText.get())
elif self.sprite_pool:
self.callback(random.choice(self.sprite_pool))
elif self.all_sprites:
self.callback(random.choice(self.all_sprites))
else:
self.callback(None)
self.window.destroy()
def select_sprite(self, spritename):
self.callback(spritename)
self.window.destroy()
if self.randomOnEvent:
self.window.destroy()
else:
self.add_to_sprite_pool(spritename)
def deploy_icons(self):
if not os.path.exists(self.custom_sprite_dir):