Preliminary implementation of new sprite screen

This commit is contained in:
Kevin Cathcart
2017-11-13 00:29:42 -05:00
parent df8a16c5ac
commit d31a7d6791
69 changed files with 217 additions and 23 deletions

View File

@@ -1,7 +1,7 @@
from BaseClasses import World, CollectionState, Item
from Regions import create_regions
from EntranceShuffle import link_entrances
from Rom import patch_rom, LocalRom, JsonRom
from Rom import patch_rom, Sprite, LocalRom, JsonRom
from Rules import set_rules
from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
from Items import ItemFactory
@@ -91,7 +91,7 @@ def main(args, seed=None):
logger.info('Patching ROM.')
if args.sprite is not None:
sprite = bytearray(open(args.sprite, 'rb').read())
sprite = Sprite(args.sprite)
else:
sprite = None