implement binary patching for multimystery (for now no gui/cli support)
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31
host.yaml
31
host.yaml
@@ -1,6 +1,9 @@
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#options for MultiServer
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#null means nothing, for the server this means to default the value
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#these overwrite command line arguments!
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general_options:
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#File name of the v1.0 J rom
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rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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server_options:
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host: null
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port: null
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@@ -15,11 +18,9 @@ server_options:
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#points given to player for each acquired item
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location_check_points: 1
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#point cost to receive a hint via !hint for players
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hint_cost: 1000 #set to 0 if you want free hints
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hint_cost: 50 #set to 0 if you want free hints
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#options for MultiMystery.py
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multi_mystery_options:
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#File name of the v1.0 J rom
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rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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#teams, however, note that there is currently no way to supply names for teams 2+ through MultiMystery
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teams: 1
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#Where to place the resulting files
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@@ -31,21 +32,23 @@ multi_mystery_options:
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#meta file name, within players folder
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meta_file_path: "meta.yaml"
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#automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
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#does nothing if the name is not found
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#example: player_name = "Berserker"
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#does nothing if the name is not found
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#example: player_name = "Berserker"
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player_name: "" # the hosts name
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#create a spoiler file
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#create a spoiler file
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create_spoiler: 1
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#Zip the resulting roms
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#0 -> Don't
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#1 -> Create a zip
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#2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
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#Zip the resulting roms
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#0 -> Don't
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#1 -> Create a zip
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#2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
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zip_roms: 1
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#include the spoiler log in the zip, 2 -> delete the non-zipped one
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# zip diff files
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zip_diffs: 2
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#include the spoiler log in the zip, 2 -> delete the non-zipped one
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zip_spoiler: 0
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#include the multidata file in the zip, 2 -> delete the non-zipped one, which also means the server won't autostart
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#include the multidata file in the zip, 2 -> delete the non-zipped one, which also means the server won't autostart
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zip_multidata: 0
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#zip algorithm to use
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#zip algorithm to use
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zip_format: 2 # 1 -> zip, 2 -> 7z, 3->bz2
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#create roms flagged as race roms
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#create roms flagged as race roms
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race: 0
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