Adventure: implement new game (#1531)
Adds Adventure for the Atari 2600, NTSC version. New randomizer, not based on prior works. Somewhat atypical of current AP rom patch games; The generator does not require the adventure rom, but writes some data to an .apadvn APContainer file that the client uses along with a base bsdiff patch to generate a final rom file.
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worlds/adventure/docs/en_Adventure.md
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worlds/adventure/docs/en_Adventure.md
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# Adventure
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## Where is the settings page?
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The [player settings page for Adventure](../player-settings) contains all the options you need to configure and export a config file.
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## What does randomization do to this game?
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Adventure items may be distributed into additional locations not possible in the vanilla Adventure randomizer. All
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Adventure items are added to the multiworld item pool. Depending on the settings, dragon locations may be randomized,
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slaying dragons may award items, difficulty switches may require items to unlock, and limited use 'freeincarnates'
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can allow reincarnation without resurrecting dragons. Dragon speeds may also be randomized, and items may exist
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to reduce their speeds.
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## What is the goal of Adventure when randomized?
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Same as vanilla; Find the Enchanted Chalice and return it to the Yellow Castle
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## Which items can be in another player's world?
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All three keys, the chalice, the sword, the magnet, and the bridge can be found in another player's world. Depending on
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settings, dragon slowdowns, difficulty switch unlocks, and freeincarnates may also be found.
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## What is considered a location check in Adventure?
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Most areas in Adventure have one or more locations which can contain an Adventure item or an Archipelago item.
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A few rooms have two potential locaions. If the location contains a 'nothing' Adventure item, it will send a check when
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that is seen. If it contains an item from another Adventure or other game, it will show a rough approximation of the
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Archipelago logo that can be touched for a check. Touching a local Adventure item also 'checks' it, allowing it to be
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retrieved after a select-reset or hard reset.
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## Why isn't my item where the spoiler says it should be?
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If something isn't where the spoiler says, most likely the bat carried it somewhere else. The bat's ability to shuffle
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items around makes it somewhat unique in Archipelago. Touching the item, wherever it is, will award the location check
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for wherever the item was originally placed.
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## Which notable items are not randomized?
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The bat, dot, and map are not yet randomized. If the chalice is local, it is randomized, but is always in either a
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castle or the credits screen. Forcing the chalice local in the yaml is recommended.
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## What does another world's item look like in Adventure?
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It looks vaguely like a flashing Archipelago logo.
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## When the player receives an item, what happens?
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A message is shown in the client log. While empty handed, the player can press the fire button to retrieve items in the
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order they were received. Once an item is retrieved this way, it cannot be retrieved again until pressing select to
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return to the 'GO' screen or doing a hard reset, either one of which will reset all items to their original positions.
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## What are recommended settings to tweak for beginners to the rando?
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Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid. Adding Chalice to
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local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or
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the credits room.
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## My yellow key is stuck in a wall! Am I softlocked?
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Maybe! That's all part of Adventure. If you have access to the magnet, bridge, or bat, you might be able to retrieve
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it. In general, since the bat always starts outside of castles, you should always be able to find it unless you lock
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it in a castle yourself. This mod's inventory system allows you to quickly recover all the items
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you've collected after a hard reset or select-reset (except for the dot), so usually it's not as bad as in vanilla.
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## How do I get into the credits room? There's a item I need in there.
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Searching for 'Adventure dot map' should bring up an AtariAge map with a good walkthrough, but here's the basics.
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Bring the bridge into the black castle. Find the small room in the dungeon that cannot be reached without the bridge,
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enter it, and push yourself into the bottom right corner to pick up the dot. The dot color matches the background,
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so you won't be able to see it if it isn't in a wall, so be careful not to drop it. Bring it to the room one south and
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one east of the yellow castle and drop it there. Bring 2-3 more objects (the bat and dragons also count for this) until
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it lets you walk through the right wall.
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If the item is on the right side, you'll need the magnet to get it.
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worlds/adventure/docs/setup_en.md
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worlds/adventure/docs/setup_en.md
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# Setup Guide for Adventure: Archipelago
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## Important
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As we are using Bizhawk, this guide is only applicable to Windows and Linux systems.
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## Required Software
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- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
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- Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
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- Detailed installation instructions for Bizhawk can be found at the above link.
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- Windows users must run the prereq installer first, which can also be found at the above link.
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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(select `Adventure Client` during installation).
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- An Adventure NTSC ROM file. The Archipelago community cannot provide these.
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## Configuring Bizhawk
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Once Bizhawk has been installed, open Bizhawk and change the following settings:
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- Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to
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"Lua+LuaInterface". Then restart Bizhawk. This is required for the Lua script to function correctly.
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**NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs**
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**of newer versions of Bizhawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load**
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**"NLua+KopiLua" until this step is done.**
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- Under Config > Customize, check the "Run in background" box. This will prevent disconnecting from the client while
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BizHawk is running in the background.
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- It is recommended that you provide a path to BizHawk in your host.yaml for Adventure so the client can start it automatically
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## Configuring your YAML file
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### What is a YAML file and why do I need one?
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Your YAML file contains a set of configuration options which provide the generator with information about how it should
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generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
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an experience customized for their taste, and different players in the same multiworld can all have different options.
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### Where do I get a YAML file?
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You can generate a yaml or download a template by visiting the [Adventure Settings Page](/games/Adventure/player-settings)
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### What are recommended settings to tweak for beginners to the rando?
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Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid. Adding Chalice to
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local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or
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the credits room.
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## Joining a MultiWorld Game
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### Obtain your Adventure patch file
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When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
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files. Your data file should have a `.apadvn` extension.
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Drag your patch file to the AdventureClient.exe to start your client and start the ROM patch process. Once the process
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is finished (this can take a while), the client and the emulator will be started automatically (if you set the emulator
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path as recommended).
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### Connect to the Multiserver
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Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools"
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menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script.
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Navigate to your Archipelago install folder and open `data/lua/ADVENTURE/adventure_connector.lua`.
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To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
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server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
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Press Reset and begin playing
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