Adventure: implement new game (#1531)
Adds Adventure for the Atari 2600, NTSC version. New randomizer, not based on prior works. Somewhat atypical of current AP rom patch games; The generator does not require the adventure rom, but writes some data to an .apadvn APContainer file that the client uses along with a base bsdiff patch to generate a final rom file.
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worlds/adventure/docs/en_Adventure.md
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worlds/adventure/docs/en_Adventure.md
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# Adventure
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## Where is the settings page?
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The [player settings page for Adventure](../player-settings) contains all the options you need to configure and export a config file.
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## What does randomization do to this game?
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Adventure items may be distributed into additional locations not possible in the vanilla Adventure randomizer. All
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Adventure items are added to the multiworld item pool. Depending on the settings, dragon locations may be randomized,
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slaying dragons may award items, difficulty switches may require items to unlock, and limited use 'freeincarnates'
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can allow reincarnation without resurrecting dragons. Dragon speeds may also be randomized, and items may exist
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to reduce their speeds.
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## What is the goal of Adventure when randomized?
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Same as vanilla; Find the Enchanted Chalice and return it to the Yellow Castle
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## Which items can be in another player's world?
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All three keys, the chalice, the sword, the magnet, and the bridge can be found in another player's world. Depending on
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settings, dragon slowdowns, difficulty switch unlocks, and freeincarnates may also be found.
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## What is considered a location check in Adventure?
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Most areas in Adventure have one or more locations which can contain an Adventure item or an Archipelago item.
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A few rooms have two potential locaions. If the location contains a 'nothing' Adventure item, it will send a check when
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that is seen. If it contains an item from another Adventure or other game, it will show a rough approximation of the
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Archipelago logo that can be touched for a check. Touching a local Adventure item also 'checks' it, allowing it to be
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retrieved after a select-reset or hard reset.
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## Why isn't my item where the spoiler says it should be?
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If something isn't where the spoiler says, most likely the bat carried it somewhere else. The bat's ability to shuffle
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items around makes it somewhat unique in Archipelago. Touching the item, wherever it is, will award the location check
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for wherever the item was originally placed.
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## Which notable items are not randomized?
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The bat, dot, and map are not yet randomized. If the chalice is local, it is randomized, but is always in either a
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castle or the credits screen. Forcing the chalice local in the yaml is recommended.
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## What does another world's item look like in Adventure?
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It looks vaguely like a flashing Archipelago logo.
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## When the player receives an item, what happens?
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A message is shown in the client log. While empty handed, the player can press the fire button to retrieve items in the
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order they were received. Once an item is retrieved this way, it cannot be retrieved again until pressing select to
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return to the 'GO' screen or doing a hard reset, either one of which will reset all items to their original positions.
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## What are recommended settings to tweak for beginners to the rando?
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Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid. Adding Chalice to
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local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or
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the credits room.
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## My yellow key is stuck in a wall! Am I softlocked?
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Maybe! That's all part of Adventure. If you have access to the magnet, bridge, or bat, you might be able to retrieve
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it. In general, since the bat always starts outside of castles, you should always be able to find it unless you lock
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it in a castle yourself. This mod's inventory system allows you to quickly recover all the items
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you've collected after a hard reset or select-reset (except for the dot), so usually it's not as bad as in vanilla.
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## How do I get into the credits room? There's a item I need in there.
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Searching for 'Adventure dot map' should bring up an AtariAge map with a good walkthrough, but here's the basics.
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Bring the bridge into the black castle. Find the small room in the dungeon that cannot be reached without the bridge,
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enter it, and push yourself into the bottom right corner to pick up the dot. The dot color matches the background,
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so you won't be able to see it if it isn't in a wall, so be careful not to drop it. Bring it to the room one south and
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one east of the yellow castle and drop it there. Bring 2-3 more objects (the bat and dragons also count for this) until
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it lets you walk through the right wall.
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If the item is on the right side, you'll need the magnet to get it.
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