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shapez: Implement New Game (#3960)
Adds shapez as a supported game in AP.
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134
worlds/shapez/data/generate.py
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134
worlds/shapez/data/generate.py
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import itertools
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import time
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from typing import Dict, List
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from worlds.shapez.data.strings import SHAPESANITY, REGIONS
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shapesanity_simple: Dict[str, str] = {}
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shapesanity_1_4: Dict[str, str] = {}
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shapesanity_two_sided: Dict[str, str] = {}
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shapesanity_three_parts: Dict[str, str] = {}
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shapesanity_four_parts: Dict[str, str] = {}
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subshape_names = [SHAPESANITY.circle, SHAPESANITY.square, SHAPESANITY.star, SHAPESANITY.windmill]
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color_names = [SHAPESANITY.red, SHAPESANITY.blue, SHAPESANITY.green, SHAPESANITY.yellow, SHAPESANITY.purple,
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SHAPESANITY.cyan, SHAPESANITY.white, SHAPESANITY.uncolored]
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short_subshapes = ["C", "R", "S", "W"]
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short_colors = ["b", "c", "g", "p", "r", "u", "w", "y"]
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def color_to_needed_building(color_list: List[str]) -> str:
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for next_color in color_list:
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if next_color in [SHAPESANITY.yellow, SHAPESANITY.purple, SHAPESANITY.cyan, SHAPESANITY.white,
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"y", "p", "c", "w"]:
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return REGIONS.mixed
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for next_color in color_list:
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if next_color not in [SHAPESANITY.uncolored, "u"]:
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return REGIONS.painted
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return REGIONS.uncol
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def generate_shapesanity_pool() -> None:
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# same shapes && same color
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for color in color_names:
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color_region = color_to_needed_building([color])
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shapesanity_simple[SHAPESANITY.full(color, SHAPESANITY.circle)] = REGIONS.sanity(REGIONS.full, color_region)
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shapesanity_simple[SHAPESANITY.full(color, SHAPESANITY.square)] = REGIONS.sanity(REGIONS.full, color_region)
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shapesanity_simple[SHAPESANITY.full(color, SHAPESANITY.star)] = REGIONS.sanity(REGIONS.full, color_region)
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shapesanity_simple[SHAPESANITY.full(color, SHAPESANITY.windmill)] = REGIONS.sanity(REGIONS.east_wind, color_region)
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for shape in subshape_names:
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for color in color_names:
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color_region = color_to_needed_building([color])
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shapesanity_simple[SHAPESANITY.half(color, shape)] = REGIONS.sanity(REGIONS.half, color_region)
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shapesanity_simple[SHAPESANITY.piece(color, shape)] = REGIONS.sanity(REGIONS.piece, color_region)
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shapesanity_simple[SHAPESANITY.cutout(color, shape)] = REGIONS.sanity(REGIONS.stitched, color_region)
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shapesanity_simple[SHAPESANITY.cornered(color, shape)] = REGIONS.sanity(REGIONS.stitched, color_region)
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# one color && 4 shapes (including empty)
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for first_color, second_color, third_color, fourth_color in itertools.combinations(short_colors+["-"], 4):
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colors = [first_color, second_color, third_color, fourth_color]
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color_region = color_to_needed_building(colors)
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shape_regions = [REGIONS.stitched, REGIONS.stitched] if fourth_color == "-" else [REGIONS.col_full, REGIONS.col_east_wind]
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color_code = ''.join(colors)
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shapesanity_1_4[SHAPESANITY.full(color_code, SHAPESANITY.circle)] = REGIONS.sanity(shape_regions[0], color_region)
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shapesanity_1_4[SHAPESANITY.full(color_code, SHAPESANITY.square)] = REGIONS.sanity(shape_regions[0], color_region)
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shapesanity_1_4[SHAPESANITY.full(color_code, SHAPESANITY.star)] = REGIONS.sanity(shape_regions[0], color_region)
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shapesanity_1_4[SHAPESANITY.full(color_code, SHAPESANITY.windmill)] = REGIONS.sanity(shape_regions[1], color_region)
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# one shape && 4 colors (including empty)
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for first_shape, second_shape, third_shape, fourth_shape in itertools.combinations(short_subshapes+["-"], 4):
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for color in color_names:
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shapesanity_1_4[SHAPESANITY.full(color, ''.join([first_shape, second_shape, third_shape, fourth_shape]))] \
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= REGIONS.sanity(REGIONS.stitched, color_to_needed_building([color]))
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combos = [shape + color for shape in short_subshapes for color in short_colors]
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for first_combo, second_combo in itertools.permutations(combos, 2):
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# 2-sided shapes
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color_region = color_to_needed_building([first_combo[1], second_combo[1]])
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ordered_combo = " ".join(sorted([first_combo, second_combo]))
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shape_regions = (([REGIONS.east_wind, REGIONS.east_wind, REGIONS.col_half]
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if first_combo[0] == "W" else [REGIONS.col_full, REGIONS.col_full, REGIONS.col_half])
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if first_combo[0] == second_combo[0] else [REGIONS.stitched, REGIONS.half_half, REGIONS.stitched])
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shapesanity_two_sided[SHAPESANITY.three_one(first_combo, second_combo)] = REGIONS.sanity(shape_regions[0], color_region)
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shapesanity_two_sided[SHAPESANITY.halfhalf(ordered_combo)] = REGIONS.sanity(shape_regions[1], color_region)
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shapesanity_two_sided[SHAPESANITY.checkered(ordered_combo)] = REGIONS.sanity(shape_regions[0], color_region)
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shapesanity_two_sided[SHAPESANITY.singles(ordered_combo, SHAPESANITY.adjacent_pos)] = REGIONS.sanity(shape_regions[2], color_region)
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shapesanity_two_sided[SHAPESANITY.singles(ordered_combo, SHAPESANITY.cornered_pos)] = REGIONS.sanity(REGIONS.stitched, color_region)
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shapesanity_two_sided[SHAPESANITY.two_one(first_combo, second_combo, SHAPESANITY.adjacent_pos)] = REGIONS.sanity(REGIONS.stitched, color_region)
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shapesanity_two_sided[SHAPESANITY.two_one(first_combo, second_combo, SHAPESANITY.cornered_pos)] = REGIONS.sanity(REGIONS.stitched, color_region)
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for third_combo in combos:
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if third_combo in [first_combo, second_combo]:
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continue
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# 3-part shapes
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colors = [first_combo[1], second_combo[1], third_combo[1]]
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color_region = color_to_needed_building(colors)
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ordered_two = " ".join(sorted([second_combo, third_combo]))
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if not (first_combo[1] == second_combo[1] == third_combo[1] or
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first_combo[0] == second_combo[0] == third_combo[0]):
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ordered_all = " ".join(sorted([first_combo, second_combo, third_combo]))
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shapesanity_three_parts[SHAPESANITY.singles(ordered_all)] = REGIONS.sanity(REGIONS.stitched, color_region)
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shape_regions = ([REGIONS.stitched, REGIONS.stitched] if not second_combo[0] == third_combo[0]
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else (([REGIONS.east_wind, REGIONS.east_wind] if first_combo[0] == "W"
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else [REGIONS.col_full, REGIONS.col_full])
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if first_combo[0] == second_combo[0] else [REGIONS.col_half_half, REGIONS.stitched]))
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shapesanity_three_parts[SHAPESANITY.two_one_one(first_combo, ordered_two, SHAPESANITY.adjacent_pos)] \
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= REGIONS.sanity(shape_regions[0], color_region)
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shapesanity_three_parts[SHAPESANITY.two_one_one(first_combo, ordered_two, SHAPESANITY.cornered_pos)] \
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= REGIONS.sanity(shape_regions[1], color_region)
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for fourth_combo in combos:
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if fourth_combo in [first_combo, second_combo, third_combo]:
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continue
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if (first_combo[1] == second_combo[1] == third_combo[1] == fourth_combo[1] or
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first_combo[0] == second_combo[0] == third_combo[0] == fourth_combo[0]):
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continue
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colors = [first_combo[1], second_combo[1], third_combo[1], fourth_combo[1]]
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color_region = color_to_needed_building(colors)
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ordered_all = " ".join(sorted([first_combo, second_combo, third_combo, fourth_combo]))
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if ((first_combo[0] == second_combo[0] and third_combo[0] == fourth_combo[0]) or
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(first_combo[0] == third_combo[0] and second_combo[0] == fourth_combo[0]) or
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(first_combo[0] == fourth_combo[0] and third_combo[0] == second_combo[0])):
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shapesanity_four_parts[SHAPESANITY.singles(ordered_all)] = REGIONS.sanity(REGIONS.col_half_half, color_region)
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else:
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shapesanity_four_parts[SHAPESANITY.singles(ordered_all)] = REGIONS.sanity(REGIONS.stitched, color_region)
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if __name__ == "__main__":
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start = time.time()
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generate_shapesanity_pool()
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print(time.time() - start)
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with open("shapesanity_pool.py", "w") as outfile:
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outfile.writelines(["shapesanity_simple = {\n"]
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+ [f" \"{name}\": \"{shapesanity_simple[name]}\",\n"
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for name in shapesanity_simple]
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+ ["}\n\nshapesanity_1_4 = {\n"]
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+ [f" \"{name}\": \"{shapesanity_1_4[name]}\",\n"
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for name in shapesanity_1_4]
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+ ["}\n\nshapesanity_two_sided = {\n"]
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+ [f" \"{name}\": \"{shapesanity_two_sided[name]}\",\n"
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for name in shapesanity_two_sided]
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+ ["}\n\nshapesanity_three_parts = {\n"]
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+ [f" \"{name}\": \"{shapesanity_three_parts[name]}\",\n"
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for name in shapesanity_three_parts]
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+ ["}\n\nshapesanity_four_parts = {\n"]
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+ [f" \"{name}\": \"{shapesanity_four_parts[name]}\",\n"
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for name in shapesanity_four_parts]
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+ ["}\n"])
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