Stardew Valley: Fix two logic bugs with the wizard on Entrance Randomizer (#2192)

* - Added a rule to vault bundles that require access to the wizard
- Fixed the region required to meet the wizard

* - Updated the location count in a test due to a previous coffee bean bugfix that added a location
This commit is contained in:
agilbert1412
2023-09-17 14:20:18 -04:00
committed by GitHub
parent b24037e9d9
commit d5d13a6d4d
3 changed files with 7 additions and 5 deletions

View File

@@ -39,6 +39,7 @@ oasis = (Region.oasis,)
sewers = (Region.sewer,)
island = (Region.island_east,)
secret_woods = (Region.secret_woods,)
wizard_tower = (Region.wizard_tower,)
golden_pumpkin = ("Golden Pumpkin",)
# magic_rock_candy = ("Magic Rock Candy",)
@@ -314,7 +315,7 @@ milf = villager(NPC.robin, False, carpenter, Season.fall, universal_loves + robi
sandy = villager(NPC.sandy, False, oasis, Season.fall, universal_loves + sandy_loves, False)
vincent = villager(NPC.vincent, False, town, Season.spring, universal_loves + vincent_loves, True)
willy = villager(NPC.willy, False, beach, Season.summer, universal_loves + willy_loves, True)
wizard = villager(NPC.wizard, False, forest, Season.winter, universal_loves + wizard_loves, True)
wizard = villager(NPC.wizard, False, wizard_tower, Season.winter, universal_loves + wizard_loves, True)
# Custom NPCs
alec = villager(ModNPC.alec, True, forest, Season.winter, universal_loves + trilobite, True, ModNames.alec)