Stardew Valley: Fix two logic bugs with the wizard on Entrance Randomizer (#2192)
* - Added a rule to vault bundles that require access to the wizard - Fixed the region required to meet the wizard * - Updated the location count in a test due to a previous coffee bean bugfix that added a location
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@@ -39,6 +39,7 @@ oasis = (Region.oasis,)
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sewers = (Region.sewer,)
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island = (Region.island_east,)
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secret_woods = (Region.secret_woods,)
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wizard_tower = (Region.wizard_tower,)
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golden_pumpkin = ("Golden Pumpkin",)
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# magic_rock_candy = ("Magic Rock Candy",)
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@@ -314,7 +315,7 @@ milf = villager(NPC.robin, False, carpenter, Season.fall, universal_loves + robi
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sandy = villager(NPC.sandy, False, oasis, Season.fall, universal_loves + sandy_loves, False)
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vincent = villager(NPC.vincent, False, town, Season.spring, universal_loves + vincent_loves, True)
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willy = villager(NPC.willy, False, beach, Season.summer, universal_loves + willy_loves, True)
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wizard = villager(NPC.wizard, False, forest, Season.winter, universal_loves + wizard_loves, True)
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wizard = villager(NPC.wizard, False, wizard_tower, Season.winter, universal_loves + wizard_loves, True)
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# Custom NPCs
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alec = villager(ModNPC.alec, True, forest, Season.winter, universal_loves + trilobite, True, ModNames.alec)
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