Stardew Valley: Fix two logic bugs with the wizard on Entrance Randomizer (#2192)

* - Added a rule to vault bundles that require access to the wizard
- Fixed the region required to meet the wizard

* - Updated the location count in a test due to a previous coffee bean bugfix that added a location
This commit is contained in:
agilbert1412
2023-09-17 14:20:18 -04:00
committed by GitHub
parent b24037e9d9
commit d5d13a6d4d
3 changed files with 7 additions and 5 deletions

View File

@@ -214,7 +214,7 @@ class TestLocationAndItemCount(SVTestBase):
self.assertGreaterEqual(len(valid_locations), len(multiworld.itempool))
def test_allsanity_without_mods_has_at_least_locations(self):
expected_locations = 993
expected_locations = 994
allsanity_options = self.allsanity_options_without_mods()
multiworld = setup_solo_multiworld(allsanity_options)
number_locations = len(get_real_locations(self, multiworld))
@@ -227,7 +227,7 @@ class TestLocationAndItemCount(SVTestBase):
f"\n\t\tActual: {number_locations}")
def test_allsanity_with_mods_has_at_least_locations(self):
expected_locations = 1245
expected_locations = 1246
allsanity_options = self.allsanity_options_with_mods()
multiworld = setup_solo_multiworld(allsanity_options)
number_locations = len(get_real_locations(self, multiworld))