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Stardew Valley: Fix two logic bugs with the wizard on Entrance Randomizer (#2192)
* - Added a rule to vault bundles that require access to the wizard - Fixed the region required to meet the wizard * - Updated the location count in a test due to a previous coffee bean bugfix that added a location
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@@ -214,7 +214,7 @@ class TestLocationAndItemCount(SVTestBase):
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self.assertGreaterEqual(len(valid_locations), len(multiworld.itempool))
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def test_allsanity_without_mods_has_at_least_locations(self):
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expected_locations = 993
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expected_locations = 994
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allsanity_options = self.allsanity_options_without_mods()
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multiworld = setup_solo_multiworld(allsanity_options)
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number_locations = len(get_real_locations(self, multiworld))
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@@ -227,7 +227,7 @@ class TestLocationAndItemCount(SVTestBase):
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f"\n\t\tActual: {number_locations}")
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def test_allsanity_with_mods_has_at_least_locations(self):
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expected_locations = 1245
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expected_locations = 1246
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allsanity_options = self.allsanity_options_with_mods()
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multiworld = setup_solo_multiworld(allsanity_options)
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number_locations = len(get_real_locations(self, multiworld))
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