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Core: SNI Client Refactor (#1083)
* First Pass removal of game-specific code * SMW, DKC3, and SM hooked into AutoClient * All SNES autoclients functional * Fix ALttP Deathlink * Don't default to being ALttP, and properly error check ctx.game * Adjust variable naming * In response to: > we should probably document usage somewhere. I'm open to suggestions of where this should be documented. I think the most valuable documentation for APIs is docstrings and full typing. about websockets change in imports - from websockets documentation: > For convenience, many public APIs can be imported from the websockets package. However, this feature is incompatible with static code analysis. It breaks autocompletion in an IDE or type checking with mypy. If you’re using such tools, use the real import paths. * todo note for python 3.11 typing.NotRequired * missed staging in previous commit * added missing death Game States for DeathLink Co-authored-by: beauxq <beauxq@users.noreply.github.com> Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
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@@ -2,75 +2,69 @@ import logging
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import asyncio
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from NetUtils import ClientStatus, color
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from SNIClient import Context, snes_buffered_write, snes_flush_writes, snes_read
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from Patch import GAME_DKC3
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from worlds.AutoSNIClient import SNIClient
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snes_logger = logging.getLogger("SNES")
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# DKC3 - DKC3_TODO: Check these values
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# FXPAK Pro protocol memory mapping used by SNI
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ROM_START = 0x000000
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WRAM_START = 0xF50000
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WRAM_SIZE = 0x20000
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SRAM_START = 0xE00000
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SAVEDATA_START = WRAM_START + 0xF000
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SAVEDATA_SIZE = 0x500
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DKC3_ROMNAME_START = 0x00FFC0
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DKC3_ROMHASH_START = 0x7FC0
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ROMNAME_SIZE = 0x15
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ROMHASH_SIZE = 0x15
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DKC3_RECV_PROGRESS_ADDR = WRAM_START + 0x632 # DKC3_TODO: Find a permanent home for this
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DKC3_RECV_PROGRESS_ADDR = WRAM_START + 0x632
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DKC3_FILE_NAME_ADDR = WRAM_START + 0x5D9
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DEATH_LINK_ACTIVE_ADDR = DKC3_ROMNAME_START + 0x15 # DKC3_TODO: Find a permanent home for this
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async def deathlink_kill_player(ctx: Context):
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pass
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#if ctx.game == GAME_DKC3:
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class DKC3SNIClient(SNIClient):
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game = "Donkey Kong Country 3"
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async def deathlink_kill_player(self, ctx):
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pass
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# DKC3_TODO: Handle Receiving Deathlink
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async def dkc3_rom_init(ctx: Context):
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if not ctx.rom:
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ctx.finished_game = False
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ctx.death_link_allow_survive = False
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game_name = await snes_read(ctx, DKC3_ROMNAME_START, 0x15)
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if game_name is None or game_name != b"DONKEY KONG COUNTRY 3":
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return False
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else:
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ctx.game = GAME_DKC3
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ctx.items_handling = 0b111 # remote items
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async def validate_rom(self, ctx):
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from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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rom = await snes_read(ctx, DKC3_ROMHASH_START, ROMHASH_SIZE)
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if rom is None or rom == bytes([0] * ROMHASH_SIZE):
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rom_name = await snes_read(ctx, DKC3_ROMHASH_START, ROMHASH_SIZE)
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if rom_name is None or rom_name == bytes([0] * ROMHASH_SIZE) or rom_name[:2] != b"D3":
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return False
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ctx.rom = rom
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ctx.game = self.game
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ctx.items_handling = 0b111 # remote items
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ctx.rom = rom_name
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#death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR, 1)
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## DKC3_TODO: Handle Deathlink
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#if death_link:
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# ctx.allow_collect = bool(death_link[0] & 0b100)
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# await ctx.update_death_link(bool(death_link[0] & 0b1))
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return True
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return True
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async def dkc3_game_watcher(ctx: Context):
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if ctx.game == GAME_DKC3:
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async def game_watcher(self, ctx):
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from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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# DKC3_TODO: Handle Deathlink
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save_file_name = await snes_read(ctx, DKC3_FILE_NAME_ADDR, 0x5)
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if save_file_name is None or save_file_name[0] == 0x00:
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if save_file_name is None or save_file_name[0] == 0x00 or save_file_name == bytes([0x55] * 0x05):
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# We haven't loaded a save file
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return
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new_checks = []
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from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
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location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
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for loc_id, loc_data in location_rom_data.items():
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if loc_id not in ctx.locations_checked:
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data = await snes_read(ctx, WRAM_START + loc_data[0], 1)
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masked_data = data[0] & (1 << loc_data[1])
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data = location_ram_data[loc_data[0] - 0x5FE]
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masked_data = data & (1 << loc_data[1])
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bit_set = (masked_data != 0)
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invert_bit = ((len(loc_data) >= 3) and loc_data[2])
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if bit_set != invert_bit:
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@@ -78,8 +72,9 @@ async def dkc3_game_watcher(ctx: Context):
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new_checks.append(loc_id)
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verify_save_file_name = await snes_read(ctx, DKC3_FILE_NAME_ADDR, 0x5)
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if verify_save_file_name is None or verify_save_file_name[0] == 0x00 or verify_save_file_name != save_file_name:
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if verify_save_file_name is None or verify_save_file_name[0] == 0x00 or verify_save_file_name == bytes([0x55] * 0x05) or verify_save_file_name != save_file_name:
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# We have somehow exited the save file (or worse)
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ctx.rom = None
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return
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rom = await snes_read(ctx, DKC3_ROMHASH_START, ROMHASH_SIZE)
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@@ -184,8 +179,9 @@ async def dkc3_game_watcher(ctx: Context):
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await snes_flush_writes(ctx)
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# DKC3_TODO: This method of collect should work, however it does not unlock the next level correctly when previous is flagged
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# Handle Collected Locations
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levels_to_tiles = await snes_read(ctx, ROM_START + 0x3FF800, 0x60)
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tiles_to_levels = await snes_read(ctx, ROM_START + 0x3FF860, 0x60)
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for loc_id in ctx.checked_locations:
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if loc_id not in ctx.locations_checked and loc_id not in boss_location_ids:
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loc_data = location_rom_data[loc_id]
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@@ -193,30 +189,24 @@ async def dkc3_game_watcher(ctx: Context):
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invert_bit = ((len(loc_data) >= 3) and loc_data[2])
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if not invert_bit:
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masked_data = data[0] | (1 << loc_data[1])
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#print("Collected Location: ", hex(loc_data[0]), " | ", loc_data[1])
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snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
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if (loc_data[1] == 1):
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# Make the next levels accessible
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level_id = loc_data[0] - 0x632
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levels_to_tiles = await snes_read(ctx, ROM_START + 0x3FF800, 0x60)
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tiles_to_levels = await snes_read(ctx, ROM_START + 0x3FF860, 0x60)
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tile_id = levels_to_tiles[level_id] if levels_to_tiles[level_id] != 0xFF else level_id
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tile_id = tile_id + 0x632
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#print("Tile ID: ", hex(tile_id))
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if tile_id in level_unlock_map:
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for next_level_address in level_unlock_map[tile_id]:
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next_level_id = next_level_address - 0x632
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next_tile_id = tiles_to_levels[next_level_id] if tiles_to_levels[next_level_id] != 0xFF else next_level_id
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next_tile_id = next_tile_id + 0x632
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#print("Next Level ID: ", hex(next_tile_id))
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next_data = await snes_read(ctx, WRAM_START + next_tile_id, 1)
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snes_buffered_write(ctx, WRAM_START + next_tile_id, bytes([next_data[0] | 0x01]))
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await snes_flush_writes(ctx)
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else:
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masked_data = data[0] & ~(1 << loc_data[1])
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print("Collected Inverted Location: ", hex(loc_data[0]), " | ", loc_data[1])
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snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
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await snes_flush_writes(ctx)
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ctx.locations_checked.add(loc_id)
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