Update dungeon tests to work with the new exploration algorithm

This commit is contained in:
compiling
2020-05-10 19:54:40 +10:00
parent 195f6c86d2
commit d6dc559ed6
2 changed files with 16 additions and 3 deletions

View File

@@ -42,6 +42,7 @@ class TestSkullWoods(TestDungeon):
def testSkullWoodsLeftOnly(self):
self.starting_regions = ['Skull Woods First Section (Left)']
self.remove_exits = ['Skull Woods First Section Exit']
self.run_tests([
["Skull Woods - Big Chest", False, []],
["Skull Woods - Big Chest", False, [], ['Never in logic']],
@@ -59,6 +60,7 @@ class TestSkullWoods(TestDungeon):
def testSkullWoodsBackOnly(self):
self.starting_regions = ['Skull Woods First Section (Top)']
self.remove_exits = ['Skull Woods First Section Exit']
self.run_tests([
["Skull Woods - Big Chest", False, []],
["Skull Woods - Big Chest", False, [], ['Big Key (Skull Woods)']],
@@ -81,6 +83,7 @@ class TestSkullWoods(TestDungeon):
def testSkullWoodsMiddle(self):
self.starting_regions = ['Skull Woods Second Section']
self.remove_exits = ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']
self.run_tests([["Skull Woods - Big Key Chest", True, []]])
def testSkullWoodsBack(self):