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Core: Remove ALTTP cruft from BaseClasses (#1451)
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@@ -4,6 +4,7 @@ Helper functions to deliver entrance/exit/region sets to OWG rules.
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from BaseClasses import Entrance
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from .StateHelpers import can_lift_heavy_rocks, can_boots_clip_lw, can_boots_clip_dw, can_get_glitched_speed_dw
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def get_sword_required_superbunny_mirror_regions():
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"""
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@@ -169,7 +170,7 @@ def get_boots_clip_exits_dw(inverted, player):
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yield ('Ganons Tower Ascent', 'Dark Death Mountain (West Bottom)', 'Dark Death Mountain (Top)') # This only gets you to the GT entrance
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yield ('Dark Death Mountain Glitched Bridge', 'Dark Death Mountain (West Bottom)', 'Dark Death Mountain (Top)')
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yield ('Turtle Rock (Top) Clip Spot', 'Dark Death Mountain (Top)', 'Turtle Rock (Top)')
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yield ('Ice Palace Clip', 'South Dark World', 'Dark Lake Hylia Central Island', lambda state: state.can_boots_clip_dw(player) and state.has('Flippers', player))
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yield ('Ice Palace Clip', 'South Dark World', 'Dark Lake Hylia Central Island', lambda state: can_boots_clip_dw(state, player) and state.has('Flippers', player))
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else:
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yield ('Dark Desert Teleporter Clip Spot', 'Dark Desert', 'Dark Desert Ledge')
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@@ -203,7 +204,7 @@ def get_mirror_offset_spots_lw(player):
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Mirror shenanigans placing a mirror portal with a broken camera
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"""
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yield ('Death Mountain Offset Mirror', 'Death Mountain', 'Light World')
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yield ('Death Mountain Offset Mirror (Houlihan Exit)', 'Death Mountain', 'Hyrule Castle Ledge', lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_dw(player) and state.has('Moon Pearl', player))
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yield ('Death Mountain Offset Mirror (Houlihan Exit)', 'Death Mountain', 'Hyrule Castle Ledge', lambda state: state.has('Magic Mirror', player) and can_boots_clip_dw(state, player) and state.has('Moon Pearl', player))
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@@ -255,11 +256,11 @@ def overworld_glitch_connections(world, player):
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def overworld_glitches_rules(world, player):
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# Boots-accessible locations.
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set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: state.can_boots_clip_lw(player))
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set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: state.can_boots_clip_dw(player))
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set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: can_boots_clip_lw(state, player))
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set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: can_boots_clip_dw(state, player))
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# Glitched speed drops.
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set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: state.can_get_glitched_speed_dw(player))
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set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: can_get_glitched_speed_dw(state, player))
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# Dark Death Mountain Ledge Clip Spot also accessible with mirror.
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if world.mode[player] != 'inverted':
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add_alternate_rule(world.get_entrance('Dark Death Mountain Ledge Clip Spot', player), lambda state: state.has('Magic Mirror', player))
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@@ -267,20 +268,20 @@ def overworld_glitches_rules(world, player):
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# Mirror clip spots.
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if world.mode[player] != 'inverted':
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set_owg_connection_rules(player, world, get_mirror_clip_spots_dw(), lambda state: state.has('Magic Mirror', player))
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set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_lw(player))
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set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and can_boots_clip_lw(state, player))
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else:
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set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_dw(player))
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set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and can_boots_clip_dw(state, player))
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# Regions that require the boots and some other stuff.
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if world.mode[player] != 'inverted':
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world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (state.can_boots_clip_lw(player) or state.can_lift_heavy_rocks(player)) and state.has('Hammer', player)
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world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (can_boots_clip_lw(state, player) or can_lift_heavy_rocks(state, player)) and state.has('Hammer', player)
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add_alternate_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Moon Pearl', player) or state.has('Pegasus Boots', player))
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else:
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add_alternate_rule(world.get_entrance('Waterfall of Wishing Cave', player), lambda state: state.has('Moon Pearl', player))
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world.get_entrance('Dark Desert Teleporter', player).access_rule = lambda state: (state.has('Flute', player) or state.has('Pegasus Boots', player)) and state.can_lift_heavy_rocks(player)
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add_alternate_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: state.can_boots_clip_dw(player))
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add_alternate_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: state.can_boots_clip_dw(player))
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world.get_entrance('Dark Desert Teleporter', player).access_rule = lambda state: (state.has('Flute', player) or state.has('Pegasus Boots', player)) and can_lift_heavy_rocks(state, player)
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add_alternate_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: can_boots_clip_dw(state, player))
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add_alternate_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: can_boots_clip_dw(state, player))
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# Zora's Ledge via waterwalk setup.
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add_alternate_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Pegasus Boots', player))
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