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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
CommonClient: revamp DataPackage handling
This commit is contained in:
101
CommonClient.py
101
CommonClient.py
@@ -56,7 +56,7 @@ class ClientCommandProcessor(CommandProcessor):
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"""List all received items"""
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logger.info(f'{len(self.ctx.items_received)} received items:')
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for index, item in enumerate(self.ctx.items_received, 1):
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self.output(f"{self.ctx.item_name_getter(item.item)} from {self.ctx.player_names[item.player]}")
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self.output(f"{self.ctx.item_names(item.item)} from {self.ctx.player_names[item.player]}")
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return True
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def _cmd_missing(self) -> bool:
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@@ -120,6 +120,11 @@ class CommonContext:
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game: typing.Optional[str] = None
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items_handling: typing.Optional[int] = None
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# datapackage
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# Contents in flux until connection to server is made, to download correct data for this multiworld.
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item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
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location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
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# defaults
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starting_reconnect_delay: int = 5
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current_reconnect_delay: int = starting_reconnect_delay
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@@ -140,7 +145,6 @@ class CommonContext:
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server_address: str
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password: typing.Optional[str]
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hint_cost: typing.Optional[int]
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games: typing.Dict[int, str]
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player_names: typing.Dict[int, str]
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# locations
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@@ -149,17 +153,16 @@ class CommonContext:
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missing_locations: typing.Set[int]
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checked_locations: typing.Set[int] # server state
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locations_info: typing.Dict[int, NetworkItem]
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# internals
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# current message box through kvui
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_messagebox = None
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def __init__(self, server_address, password):
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# server state
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self.server_address = server_address
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self.password = password
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self.hint_cost = None
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self.games = {}
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self.slot_info = {}
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self.permissions = {
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"forfeit": "disabled",
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@@ -191,7 +194,7 @@ class CommonContext:
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self.watcher_event = asyncio.Event()
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self.jsontotextparser = JSONtoTextParser(self)
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self.set_getters(network_data_package)
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self.update_datapackage(network_data_package)
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# execution
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self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
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@@ -216,7 +219,6 @@ class CommonContext:
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self.server_version = Version(0, 0, 0)
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self.server = None
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self.server_task = None
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self.games = {}
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self.hint_cost = None
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self.permissions = {
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"forfeit": "disabled",
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@@ -224,35 +226,6 @@ class CommonContext:
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"remaining": "disabled",
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}
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# noinspection PyAttributeOutsideInit
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def set_getters(self, data_package: dict, network=False):
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if not network: # local data; check if newer data was already downloaded
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local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})
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if local_package and local_package["version"] > network_data_package["version"]:
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data_package: dict = local_package
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elif network: # check if data from server is newer
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if data_package["version"] > network_data_package["version"]:
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Utils.persistent_store("datapackage", "latest", network_data_package)
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item_lookup: dict = {}
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locations_lookup: dict = {}
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for game, gamedata in data_package["games"].items():
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for item_name, item_id in gamedata["item_name_to_id"].items():
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item_lookup[item_id] = item_name
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for location_name, location_id in gamedata["location_name_to_id"].items():
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locations_lookup[location_id] = location_name
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def get_item_name_from_id(code: int) -> str:
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return item_lookup.get(code, f'Unknown item (ID:{code})')
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self.item_name_getter = get_item_name_from_id
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def get_location_name_from_address(address: int) -> str:
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return locations_lookup.get(address, f'Unknown location (ID:{address})')
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self.location_name_getter = get_location_name_from_address
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async def disconnect(self):
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if self.server and not self.server.socket.closed:
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await self.server.socket.close()
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@@ -335,7 +308,7 @@ class CommonContext:
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logger.exception(e)
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async def shutdown(self):
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self.server_address = None
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self.server_address = ""
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if self.server and not self.server.socket.closed:
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await self.server.socket.close()
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if self.server_task:
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@@ -350,6 +323,47 @@ class CommonContext:
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if self.input_task:
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self.input_task.cancel()
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# DataPackage
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async def prepare_datapackage(self, relevant_games: typing.Set[str],
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remote_datepackage_versions: typing.Dict[str, int]):
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"""Validate that all data is present for the current multiworld.
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Download, assimilate and cache missing data from the server."""
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cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
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needed_updates: typing.Set[str] = set()
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for game in relevant_games:
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remote_version: int = remote_datepackage_versions[game]
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if remote_version == 0: # custom datapackage for this game
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needed_updates.add(game)
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continue
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local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
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# no action required if local version is new enough
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if remote_version > local_version:
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cache_version: int = cache_package.get(game, {}).get("version", 0)
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# download remote version if cache is not new enough
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if remote_version > cache_version:
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needed_updates.add(game)
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else:
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self.update_game(cache_package[game])
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if needed_updates:
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await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
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def update_game(self, game_package: dict):
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for item_name, item_id in game_package["item_name_to_id"].items():
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self.item_names[item_id] = item_name
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for location_name, location_id in game_package["location_name_to_id"].items():
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self.location_names[location_id] = location_name
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def update_datapackage(self, data_package: dict):
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for game, gamedata in data_package["games"].items():
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self.update_game(gamedata)
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def consume_network_datapackage(self, data_package: dict):
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self.update_datapackage(data_package)
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current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
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current_cache.update(data_package["games"])
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Utils.persistent_store("datapackage", "games", current_cache)
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# DeathLink hooks
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def on_deathlink(self, data: dict):
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@@ -520,8 +534,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
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if args['password']:
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logger.info('Password required')
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ctx.update_permissions(args.get("permissions", {}))
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if "games" in args:
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ctx.games = {x: game for x, game in enumerate(args["games"], start=1)}
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logger.info(
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f"A !hint costs {args['hint_cost']}% of your total location count as points"
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f" and you get {args['location_check_points']}"
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@@ -540,13 +552,14 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
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logger.info(f' Team #{network_player.team + 1}')
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current_team = network_player.team
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logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
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if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
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await ctx.send_msgs([{"cmd": "GetDataPackage"}])
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# update datapackage
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await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
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await ctx.server_auth(args['password'])
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elif cmd == 'DataPackage':
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logger.info("Got new ID/Name Datapackage")
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ctx.set_getters(args['data'], network=True)
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logger.info("Got new ID/Name DataPackage")
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ctx.consume_network_datapackage(args['data'])
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elif cmd == 'ConnectionRefused':
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errors = args["errors"]
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@@ -700,7 +713,7 @@ if __name__ == '__main__':
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def on_package(self, cmd: str, args: dict):
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if cmd == "Connected":
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self.game = self.games.get(self.slot, None)
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self.game = self.slot_info[self.slot].game
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async def main(args):
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