CommonClient: revamp DataPackage handling

This commit is contained in:
Fabian Dill
2022-06-09 12:54:03 +02:00
committed by Fabian Dill
parent 83dee9d667
commit d81dbbd951
7 changed files with 82 additions and 71 deletions

View File

@@ -56,7 +56,7 @@ class ClientCommandProcessor(CommandProcessor):
"""List all received items"""
logger.info(f'{len(self.ctx.items_received)} received items:')
for index, item in enumerate(self.ctx.items_received, 1):
self.output(f"{self.ctx.item_name_getter(item.item)} from {self.ctx.player_names[item.player]}")
self.output(f"{self.ctx.item_names(item.item)} from {self.ctx.player_names[item.player]}")
return True
def _cmd_missing(self) -> bool:
@@ -120,6 +120,11 @@ class CommonContext:
game: typing.Optional[str] = None
items_handling: typing.Optional[int] = None
# datapackage
# Contents in flux until connection to server is made, to download correct data for this multiworld.
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
# defaults
starting_reconnect_delay: int = 5
current_reconnect_delay: int = starting_reconnect_delay
@@ -140,7 +145,6 @@ class CommonContext:
server_address: str
password: typing.Optional[str]
hint_cost: typing.Optional[int]
games: typing.Dict[int, str]
player_names: typing.Dict[int, str]
# locations
@@ -149,17 +153,16 @@ class CommonContext:
missing_locations: typing.Set[int]
checked_locations: typing.Set[int] # server state
locations_info: typing.Dict[int, NetworkItem]
# internals
# current message box through kvui
_messagebox = None
def __init__(self, server_address, password):
# server state
self.server_address = server_address
self.password = password
self.hint_cost = None
self.games = {}
self.slot_info = {}
self.permissions = {
"forfeit": "disabled",
@@ -191,7 +194,7 @@ class CommonContext:
self.watcher_event = asyncio.Event()
self.jsontotextparser = JSONtoTextParser(self)
self.set_getters(network_data_package)
self.update_datapackage(network_data_package)
# execution
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
@@ -216,7 +219,6 @@ class CommonContext:
self.server_version = Version(0, 0, 0)
self.server = None
self.server_task = None
self.games = {}
self.hint_cost = None
self.permissions = {
"forfeit": "disabled",
@@ -224,35 +226,6 @@ class CommonContext:
"remaining": "disabled",
}
# noinspection PyAttributeOutsideInit
def set_getters(self, data_package: dict, network=False):
if not network: # local data; check if newer data was already downloaded
local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})
if local_package and local_package["version"] > network_data_package["version"]:
data_package: dict = local_package
elif network: # check if data from server is newer
if data_package["version"] > network_data_package["version"]:
Utils.persistent_store("datapackage", "latest", network_data_package)
item_lookup: dict = {}
locations_lookup: dict = {}
for game, gamedata in data_package["games"].items():
for item_name, item_id in gamedata["item_name_to_id"].items():
item_lookup[item_id] = item_name
for location_name, location_id in gamedata["location_name_to_id"].items():
locations_lookup[location_id] = location_name
def get_item_name_from_id(code: int) -> str:
return item_lookup.get(code, f'Unknown item (ID:{code})')
self.item_name_getter = get_item_name_from_id
def get_location_name_from_address(address: int) -> str:
return locations_lookup.get(address, f'Unknown location (ID:{address})')
self.location_name_getter = get_location_name_from_address
async def disconnect(self):
if self.server and not self.server.socket.closed:
await self.server.socket.close()
@@ -335,7 +308,7 @@ class CommonContext:
logger.exception(e)
async def shutdown(self):
self.server_address = None
self.server_address = ""
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task:
@@ -350,6 +323,47 @@ class CommonContext:
if self.input_task:
self.input_task.cancel()
# DataPackage
async def prepare_datapackage(self, relevant_games: typing.Set[str],
remote_datepackage_versions: typing.Dict[str, int]):
"""Validate that all data is present for the current multiworld.
Download, assimilate and cache missing data from the server."""
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
needed_updates: typing.Set[str] = set()
for game in relevant_games:
remote_version: int = remote_datepackage_versions[game]
if remote_version == 0: # custom datapackage for this game
needed_updates.add(game)
continue
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
# no action required if local version is new enough
if remote_version > local_version:
cache_version: int = cache_package.get(game, {}).get("version", 0)
# download remote version if cache is not new enough
if remote_version > cache_version:
needed_updates.add(game)
else:
self.update_game(cache_package[game])
if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
def update_game(self, game_package: dict):
for item_name, item_id in game_package["item_name_to_id"].items():
self.item_names[item_id] = item_name
for location_name, location_id in game_package["location_name_to_id"].items():
self.location_names[location_id] = location_name
def update_datapackage(self, data_package: dict):
for game, gamedata in data_package["games"].items():
self.update_game(gamedata)
def consume_network_datapackage(self, data_package: dict):
self.update_datapackage(data_package)
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
current_cache.update(data_package["games"])
Utils.persistent_store("datapackage", "games", current_cache)
# DeathLink hooks
def on_deathlink(self, data: dict):
@@ -520,8 +534,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
if args['password']:
logger.info('Password required')
ctx.update_permissions(args.get("permissions", {}))
if "games" in args:
ctx.games = {x: game for x, game in enumerate(args["games"], start=1)}
logger.info(
f"A !hint costs {args['hint_cost']}% of your total location count as points"
f" and you get {args['location_check_points']}"
@@ -540,13 +552,14 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
# update datapackage
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
await ctx.server_auth(args['password'])
elif cmd == 'DataPackage':
logger.info("Got new ID/Name Datapackage")
ctx.set_getters(args['data'], network=True)
logger.info("Got new ID/Name DataPackage")
ctx.consume_network_datapackage(args['data'])
elif cmd == 'ConnectionRefused':
errors = args["errors"]
@@ -700,7 +713,7 @@ if __name__ == '__main__':
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.games.get(self.slot, None)
self.game = self.slot_info[self.slot].game
async def main(args):