mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
CommonClient: revamp DataPackage handling
This commit is contained in:
21
FF1Client.py
21
FF1Client.py
@@ -39,6 +39,7 @@ class FF1CommandProcessor(ClientCommandProcessor):
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class FF1Context(CommonContext):
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command_processor = FF1CommandProcessor
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game = 'Final Fantasy'
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items_handling = 0b111 # full remote
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def __init__(self, server_address, password):
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@@ -48,7 +49,6 @@ class FF1Context(CommonContext):
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self.messages = {}
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self.locations_array = None
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self.nes_status = CONNECTION_INITIAL_STATUS
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self.game = 'Final Fantasy'
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self.awaiting_rom = False
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self.display_msgs = True
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@@ -68,14 +68,13 @@ class FF1Context(CommonContext):
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def on_package(self, cmd: str, args: dict):
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if cmd == 'Connected':
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self.game = self.games.get(self.slot, None)
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asyncio.create_task(parse_locations(self.locations_array, self, True))
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elif cmd == 'Print':
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msg = args['text']
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if ': !' not in msg:
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "ReceivedItems":
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msg = f"Received {', '.join([self.item_name_getter(item.item) for item in args['items']])}"
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msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == 'PrintJSON':
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print_type = args['type']
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@@ -85,20 +84,20 @@ class FF1Context(CommonContext):
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sending_player_id = item.player
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sending_player_name = self.player_names[item.player]
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if print_type == 'Hint':
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msg = f"Hint: Your {self.item_name_getter(item.item)} is at" \
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f" {self.player_names[item.player]}'s {self.location_name_getter(item.location)}"
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msg = f"Hint: Your {self.item_names[item.item]} is at" \
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f" {self.player_names[item.player]}'s {self.location_names[item.location]}"
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self._set_message(msg, item.item)
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elif print_type == 'ItemSend' and receiving_player_id != self.slot:
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if sending_player_id == self.slot:
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if receiving_player_id == self.slot:
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msg = f"You found your own {self.item_name_getter(item.item)}"
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msg = f"You found your own {self.item_names[item.item]}"
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else:
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msg = f"You sent {self.item_name_getter(item.item)} to {receiving_player_name}"
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msg = f"You sent {self.item_names[item.item]} to {receiving_player_name}"
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else:
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if receiving_player_id == sending_player_id:
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msg = f"{sending_player_name} found their {self.item_name_getter(item.item)}"
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msg = f"{sending_player_name} found their {self.item_names[item.item]}"
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else:
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msg = f"{sending_player_name} sent {self.item_name_getter(item.item)} to " \
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msg = f"{sending_player_name} sent {self.item_names[item.item]} to " \
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f"{receiving_player_name}"
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self._set_message(msg, item.item)
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@@ -151,13 +150,13 @@ async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bo
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index -= 0x200
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flag = 0x02
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# print(f"Location: {ctx.location_name_getter(location)}")
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# print(f"Location: {ctx.location_names[location]}")
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# print(f"Index: {str(hex(index))}")
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# print(f"value: {locations_array[index] & flag != 0}")
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if locations_array[index] & flag != 0:
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locations_checked.append(location)
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if locations_checked:
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# print([ctx.location_name_getter(location) for location in locations_checked])
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# print([ctx.location_names[location] for location in locations_checked])
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await ctx.send_msgs([
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{"cmd": "LocationChecks",
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"locations": locations_checked}
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