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Factorio: content update
Energy Link: * Transfer and Storage increased by 10X * Cost of building increased by roughly 10X * This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators 5 new Traps: * Teleport Trap * Grenade Trap * Cluster Grenade Trap * Artillery Trap * Atomic Rocket Trap When max science is lower than min science, the two are now swapped. Max Evolution Trap count was changed from 25 -> 10. New option: Ingredients Offset * When creating random recipes, use this many more or less ingredients in the new recipe.
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@@ -14,9 +14,9 @@ local energy_bridge = table.deepcopy(data.raw["accumulator"]["accumulator"])
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energy_bridge.name = "ap-energy-bridge"
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energy_bridge.minable.result = "ap-energy-bridge"
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energy_bridge.localised_name = "Archipelago EnergyLink Bridge"
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energy_bridge.energy_source.buffer_capacity = "5MJ"
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energy_bridge.energy_source.input_flow_limit = "1MW"
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energy_bridge.energy_source.output_flow_limit = "1MW"
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energy_bridge.energy_source.buffer_capacity = "50MJ"
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energy_bridge.energy_source.input_flow_limit = "10MW"
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energy_bridge.energy_source.output_flow_limit = "10MW"
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tint_icon(energy_bridge, energy_bridge_tint())
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energy_bridge.picture.layers[1].tint = energy_bridge_tint()
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energy_bridge.picture.layers[1].hr_version.tint = energy_bridge_tint()
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