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Stardew valley: Fix Aurora Vineyard Tablet logic (#4512)
* - Add requirement on Aurora Vineyard tablet to start the quest * - Add rule for using the aurora vineyard staircase * - Added a test for the tablet * - Add a few missing items to the test * - Introduce a new item to split the quest from the door and avoir ER issues * - Optimize imports * - Forgot to generate the item * fix Aurora mess # Conflicts: # worlds/stardew_valley/rules.py # worlds/stardew_valley/test/mods/TestMods.py * fix a couple errors in the cherry picked commit, added a method to improve readability and reduce chance of human error on story quest conditions * - remove blank line * - Code review comments * - fixed weird assert name * - fixed accidentally surviving line * - Fixed imports --------- Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com>
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@@ -384,6 +384,12 @@ class QuestLocations(NamedRange):
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"maximum": 56,
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}
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def has_story_quests(self) -> bool:
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return self.value >= 0
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def has_no_story_quests(self) -> bool:
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return not self.has_story_quests()
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class Fishsanity(Choice):
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"""Locations for catching each fish the first time?
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