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https://github.com/MarioSpore/Grinch-AP.git
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Remove old fill algorithms that I have no intention to optimize or support in the future
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10
Main.py
10
Main.py
@@ -17,8 +17,7 @@ from EntranceShuffle import link_entrances, link_inverted_entrances
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from Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, get_hash_string
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from Rules import set_rules
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from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
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from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items, \
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balance_multiworld_progression
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from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression
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from ItemPool import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names, get_options, __version__, _version_tuple
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import Patch
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@@ -160,16 +159,9 @@ def main(args, seed=None):
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if args.algorithm == 'flood':
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flood_items(world) # different algo, biased towards early game progress items
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elif args.algorithm == 'vt21':
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distribute_items_cutoff(world, 1)
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elif args.algorithm == 'vt22':
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distribute_items_cutoff(world, 0.66)
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elif args.algorithm == 'freshness':
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distribute_items_staleness(world)
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elif args.algorithm == 'vt25':
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distribute_items_restrictive(world, False)
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elif args.algorithm == 'vt26':
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distribute_items_restrictive(world, True, shuffled_locations)
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elif args.algorithm == 'balanced':
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distribute_items_restrictive(world, True)
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