Factorio: Differentiate advancement items.
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@@ -47,7 +47,7 @@ def generate_mod(world: MultiWorld, player: int):
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locations = []
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for location in world.get_filled_locations(player):
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if location.address:
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locations.append((location.name, location.item.name, location.item.player))
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locations.append((location.name, location.item.name, location.item.player, location.item.advancement))
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mod_name = f"AP-{world.seed_name}-P{player}-{world.player_names[player][0]}"
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tech_cost = {0: 0.1,
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1: 0.25,
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