SC2 EN/FR documentation update (#3440)

* Draft of SC2 EN documentation update: added hotkey, known issues; enhanced goal and prog balancing description. Added place holder for changes to apply in the French documentation.

* Enforced StarCraft over Starcraft, added information on locations in the FR documentation

* Removed a mention to a no longer available third link in the required software (since download_data deprecated the need to do it by hand)

* First version of FR campaign restriction for sc2; rewriting (FR/EN) of randomizer goal description

* Finished description for sc2 AP goal , minor formating

* Added, both en/fr, indications that logic is locations wise and not mission wise (i.e. you might need to dip)

* Enforced the 120 carac limit to last commit

* Removed mention of needing to use the weighted option page to exlcude unit/upgrades since it is not longer the case in AP v0.5.0

* Added mention of /received being different in SC2 client (both language). Added Known issues in the FR version.

* Simplified the text a bit and corrected some errors

* Enforced, again, Star-C-raft; setting -> option; applied sugg for readability enhancement
This commit is contained in:
neocerber
2024-09-08 08:46:34 -04:00
committed by GitHub
parent dad228cd4a
commit d90cf0db65
4 changed files with 188 additions and 60 deletions

View File

@@ -1,30 +1,39 @@
# StarCraft 2 Randomizer Setup Guide
This guide contains instructions on how to install and troubleshoot the StarCraft 2 Archipelago client, as well as where
to obtain a config file for StarCraft 2.
This guide contains instructions on how to install and troubleshoot the StarCraft 2 Archipelago client, as well as
where to obtain a config file for StarCraft 2.
## Required Software
- [StarCraft 2](https://starcraft2.com/en-us/)
- While StarCraft 2 Archipelago supports all four campaigns, they are not mandatory to play the randomizer.
If you do not own certain campaigns, you only need to exclude them in the configuration file of your world.
- [The most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
## How do I install this randomizer?
1. Install StarCraft 2 and Archipelago using the links above. The StarCraft 2 Archipelago client is downloaded by the Archipelago installer.
1. Install StarCraft 2 and Archipelago using the links above. The StarCraft 2 Archipelago client is downloaded by the
Archipelago installer.
- Linux users should also follow the instructions found at the bottom of this page
(["Running in Linux"](#running-in-linux)).
2. Run ArchipelagoStarcraft2Client.exe.
- macOS users should instead follow the instructions found at ["Running in macOS"](#running-in-macos) for this step only.
3. Type the command `/download_data`. This will automatically install the Maps and Data files from the third link above.
- macOS users should instead follow the instructions found at ["Running in macOS"](#running-in-macos) for this step
only.
3. Type the command `/download_data`.
This will automatically install the Maps and Data files needed to play StarCraft 2 Archipelago.
## Where do I get a config file (aka "YAML") for this game?
Yaml files are configuration files that tell Archipelago how you'd like your game to be randomized, even if you're only using default options.
Yaml files are configuration files that tell Archipelago how you'd like your game to be randomized, even if you're only
using default options.
When you're setting up a multiworld, every world needs its own yaml file.
There are three basic ways to get a yaml:
* You can go to the [Player Options](/games/Starcraft%202/player-options) page, set your options in the GUI, and export the yaml.
* You can generate a template, either by downloading it from the [Player Options](/games/Starcraft%202/player-options) page or by generating it from the Launcher (ArchipelagoLauncher.exe). The template includes descriptions of each option, you just have to edit it in your text editor of choice.
* You can go to the [Player Options](/games/Starcraft%202/player-options) page, set your options in the GUI, and export
the yaml.
* You can generate a template, either by downloading it from the [Player Options](/games/Starcraft%202/player-options)
page or by generating it from the Launcher (`ArchipelagoLauncher.exe`).
The template includes descriptions of each option, you just have to edit it in your text editor of choice.
* You can ask someone else to share their yaml to use it for yourself or adjust it as you wish.
Remember the name you enter in the options page or in the yaml file, you'll need it to connect later!
@@ -36,15 +45,31 @@ Check out [Creating a YAML](/tutorial/Archipelago/setup/en#creating-a-yaml) for
The simplest way to check is to use the website [validator](/check).
You can also test it by attempting to generate a multiworld with your yaml. Save your yaml to the Players/ folder within your Archipelago installation and run ArchipelagoGenerate.exe. You should see a new .zip file within the output/ folder of your Archipelago installation if things worked correctly. It's advisable to run ArchipelagoGenerate through a terminal so that you can see the printout, which will include any errors and the precise output file name if it's successful. If you don't like terminals, you can also check the log file in the logs/ folder.
You can also test it by attempting to generate a multiworld with your yaml. Save your yaml to the `Players/` folder
within your Archipelago installation and run `ArchipelagoGenerate.exe`.
You should see a new `.zip` file within the `output/` folder of your Archipelago installation if things worked
correctly.
It's advisable to run `ArchipelagoGenerate.exe` through a terminal so that you can see the printout, which will include
any errors and the precise output file name if it's successful.
If you don't like terminals, you can also check the log file in the `logs/` folder.
#### What does Progression Balancing do?
For Starcraft 2, not much. It's an Archipelago-wide option meant to shift required items earlier in the playthrough, but Starcraft 2 tends to be much more open in what items you can use. As such, this adjustment isn't very noticeable. It can also increase generation times, so we generally recommend turning it off.
For StarCraft 2, this option doesn't have much impact.
It is an Archipelago option designed to balance world progression by swapping items in spheres.
If the Progression Balancing of one world is greater than that of others, items in that world are more likely to be
obtained early, and vice versa if its value is smaller.
However, StarCraft 2 is more permissive regarding the items that can be used to progress, so this option has little
influence on progression in a StarCraft 2 world.
StarCraft 2.
Since this option increases the time required to generate a MultiWorld, we recommend deactivating it (i.e., setting it
to zero) for a StarCraft 2 world.
#### How do I specify items in a list, like in excluded items?
You can look up the syntax for yaml collections in the [YAML specification](https://yaml.org/spec/1.2.2/#21-collections). For lists, every item goes on its own line, started with a hyphen:
You can look up the syntax for yaml collections in the
[YAML specification](https://yaml.org/spec/1.2.2/#21-collections).
For lists, every item goes on its own line, started with a hyphen:
```yaml
excluded_items:
@@ -52,11 +77,13 @@ excluded_items:
- Drop-Pods (Kerrigan Tier 7)
```
An empty list is just a matching pair of square brackets: `[]`. That's the default value in the template, which should let you know to use this syntax.
An empty list is just a matching pair of square brackets: `[]`.
That's the default value in the template, which should let you know to use this syntax.
#### How do I specify items for the starting inventory?
The starting inventory is a YAML mapping rather than a list, which associates an item with the amount you start with. The syntax looks like the item name, followed by a colon, then a whitespace character, and then the value:
The starting inventory is a YAML mapping rather than a list, which associates an item with the amount you start with.
The syntax looks like the item name, followed by a colon, then a whitespace character, and then the value:
```yaml
start_inventory:
@@ -64,37 +91,61 @@ start_inventory:
Additional Starting Vespene: 5
```
An empty mapping is just a matching pair of curly braces: `{}`. That's the default value in the template, which should let you know to use this syntax.
An empty mapping is just a matching pair of curly braces: `{}`.
That's the default value in the template, which should let you know to use this syntax.
#### How do I know the exact names of items and locations?
The [*datapackage*](/datapackage) page of the Archipelago website provides a complete list of the items and locations for each game that it currently supports, including StarCraft 2.
The [*datapackage*](/datapackage) page of the Archipelago website provides a complete list of the items and locations
for each game that it currently supports, including StarCraft 2.
You can also look up a complete list of the item names in the [Icon Repository](https://matthewmarinets.github.io/ap_sc2_icons/) page.
You can also look up a complete list of the item names in the
[Icon Repository](https://matthewmarinets.github.io/ap_sc2_icons/) page.
This page also contains supplementary information of each item.
However, the items shown in that page might differ from those shown in the datapackage page of Archipelago since the former is generated, most of the time, from beta versions of StarCraft 2 Archipelago undergoing development.
However, the items shown in that page might differ from those shown in the datapackage page of Archipelago since the
former is generated, most of the time, from beta versions of StarCraft 2 Archipelago undergoing development.
As for the locations, you can see all the locations associated to a mission in your world by placing your cursor over the mission in the 'StarCraft 2 Launcher' tab in the client.
As for the locations, you can see all the locations associated to a mission in your world by placing your cursor over
the mission in the 'StarCraft 2 Launcher' tab in the client.
## How do I join a MultiWorld game?
1. Run ArchipelagoStarcraft2Client.exe.
- macOS users should instead follow the instructions found at ["Running in macOS"](#running-in-macos) for this step only.
- macOS users should instead follow the instructions found at ["Running in macOS"](#running-in-macos) for this step
only.
2. Type `/connect [server ip]`.
- If you're running through the website, the server IP should be displayed near the top of the room page.
3. Type your slot name from your YAML when prompted.
4. If the server has a password, enter that when prompted.
5. Once connected, switch to the 'StarCraft 2 Launcher' tab in the client. There, you can see all the missions in your world. Unreachable missions will have greyed-out text. Just click on an available mission to start it!
5. Once connected, switch to the 'StarCraft 2 Launcher' tab in the client. There, you can see all the missions in your
world.
Unreachable missions will have greyed-out text. Just click on an available mission to start it!
## The game isn't launching when I try to start a mission.
First, check the log file for issues (stored at `[Archipelago Directory]/logs/SC2Client.txt`). If you can't figure out
the log file, visit our [Discord's](https://discord.com/invite/8Z65BR2) tech-support channel for help. Please include a
specific description of what's going wrong and attach your log file to your message.
First, check the log file for issues (stored at `[Archipelago Directory]/logs/SC2Client.txt`).
If you can't figure out the log file, visit our [Discord's](https://discord.com/invite/8Z65BR2) tech-support channel
for help.
Please include a specific description of what's going wrong and attach your log file to your message.
## My keyboard shortcuts profile is not available when I play *StarCraft 2 Archipelago*.
For your keyboard shortcuts profile to work in Archipelago, you need to copy your shortcuts file from
`Documents/StarCraft II/Accounts/######/Hotkeys` to `Documents/StarCraft II/Hotkeys`.
If the folder doesn't exist, create it.
To enable StarCraft 2 Archipelago to use your profile, follow these steps:
1. Launch StarCraft 2 via the Battle.net application.
2. Change your hotkey profile to the standard mode and accept.
3. Select your custom profile and accept.
You will only need to do this once.
## Running in macOS
To run StarCraft 2 through Archipelago in macOS, you will need to run the client via source as seen here: [macOS Guide](/tutorial/Archipelago/mac/en). Note: to launch the client, you will need to run the command `python3 Starcraft2Client.py`.
To run StarCraft 2 through Archipelago in macOS, you will need to run the client via source as seen here:
[macOS Guide](/tutorial/Archipelago/mac/en).
Note: to launch the client, you will need to run the command `python3 Starcraft2Client.py`.
## Running in Linux
@@ -102,9 +153,9 @@ To run StarCraft 2 through Archipelago in Linux, you will need to install the ga
of the Archipelago client.
Make sure you have StarCraft 2 installed using Wine, and that you have followed the
[installation procedures](#how-do-i-install-this-randomizer?) to add the Archipelago maps to the correct location. You will not
need to copy the .dll files. If you're having trouble installing or running StarCraft 2 on Linux, I recommend using the
Lutris installer.
[installation procedures](#how-do-i-install-this-randomizer?) to add the Archipelago maps to the correct location.
You will not need to copy the `.dll` files.
If you're having trouble installing or running StarCraft 2 on Linux, it is recommend to use the Lutris installer.
Copy the following into a .sh file, replacing the values of **WINE** and **SC2PATH** variables with the relevant
locations, as well as setting **PATH_TO_ARCHIPELAGO** to the directory containing the AppImage if it is not in the same
@@ -139,5 +190,5 @@ below, replacing **${ID}** with the numerical ID.
lutris lutris:rungameid/${ID} --output-script sc2.sh
This will get all of the relevant environment variables Lutris sets to run StarCraft 2 in a script, including the path
to the Wine binary that Lutris uses. You can then remove the line that runs the Battle.Net launcher and copy the code
above into the existing script.
to the Wine binary that Lutris uses.
You can then remove the line that runs the Battle.Net launcher and copy the code above into the existing script.