Shivers: Renaming for clarity and consistency (#2869)

* Moves plaque location to front for better tracker referencing.

* Tiki should be Shaman.

* Hanging should be Gallows.

* Merrick spelling.

* Clarity change.
This commit is contained in:
Kory Dondzila
2024-03-12 17:17:18 -05:00
committed by GitHub
parent ecd84fd1ca
commit d953927b3a
6 changed files with 155 additions and 146 deletions

View File

@@ -13,13 +13,16 @@ class LobbyAccess(Choice):
option_local = 2
class PuzzleHintsRequired(DefaultOnToggle):
"""If turned on puzzle hints will be available before the corresponding puzzle is required. For example: The Tiki
"""If turned on puzzle hints will be available before the corresponding puzzle is required. For example: The Shaman
Drums puzzle will be placed after access to the security cameras which give you the solution. Turning this off
allows for greater randomization."""
display_name = "Puzzle Hints Required"
class InformationPlaques(Toggle):
"""Adds Information Plaques as checks."""
"""
Adds Information Plaques as checks.
(40 Locations)
"""
display_name = "Include Information Plaques"
class FrontDoorUsable(Toggle):
@@ -27,7 +30,10 @@ class FrontDoorUsable(Toggle):
display_name = "Front Door Usable"
class ElevatorsStaySolved(DefaultOnToggle):
"""Adds elevators as checks and will remain open upon solving them."""
"""
Adds elevators as checks and will remain open upon solving them.
(3 Locations)
"""
display_name = "Elevators Stay Solved"
class EarlyBeth(DefaultOnToggle):
@@ -35,7 +41,10 @@ class EarlyBeth(DefaultOnToggle):
display_name = "Early Beth"
class EarlyLightning(Toggle):
"""Allows lightning to be captured at any point in the game. You will still need to capture all ten Ixupi for victory."""
"""
Allows lightning to be captured at any point in the game. You will still need to capture all ten Ixupi for victory.
(1 Location)
"""
display_name = "Early Lightning"