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make Factorio rocket silo a static (and therefore local) node
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@@ -9,11 +9,12 @@ from .Mod import generate_mod
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class Factorio(World):
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game: str = "Factorio"
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static_nodes = {"automation", "logistics"}
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static_nodes = {"automation", "logistics", "rocket-silo"}
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def generate_basic(self):
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victory_tech_names = get_rocket_requirements(
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frozenset(rocket_recipes[self.world.max_science_pack[self.player].value]))
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for tech_name, tech_id in tech_table.items():
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tech_item = Item(tech_name, tech_name in advancement_technologies or tech_name in victory_tech_names,
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tech_id, self.player)
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