Core/LttP: remove initialize_regions (#2362)

This commit is contained in:
Fabian Dill
2023-10-25 21:23:52 +02:00
committed by GitHub
parent e5ca83b5db
commit dab704df55
4 changed files with 0 additions and 11 deletions

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@@ -477,8 +477,6 @@ def create_inverted_regions(world, player):
create_lw_region(world, player, 'Death Mountain Bunny Descent Area')
]
world.initialize_regions()
def mark_dark_world_regions(world, player):
# cross world caves may have some sections marked as both in_light_world, and in_dark_work.

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@@ -535,8 +535,6 @@ def set_up_take_anys(world, player):
take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0, create_location=True)
world.initialize_regions()
def get_pool_core(world, player: int):
shuffle = world.shuffle[player]

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@@ -382,8 +382,6 @@ def create_regions(world, player):
create_dw_region(world, player, 'Dark Death Mountain Bunny Descent Area')
]
world.initialize_regions()
def create_lw_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
return _create_region(world, player, name, LTTPRegionType.LightWorld, 'Light World', locations, exits)