OoT: big poe count option returns
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		| @@ -9,8 +9,7 @@ local script_version = 1 | ||||
| -- Heavily modified form of RiptideSage's tracker | ||||
| -------------------------------------------------- | ||||
|  | ||||
| -- TODO: read this from the ROM | ||||
| local NUM_BIG_POES_REQUIRED = 1 | ||||
| local NUM_BIG_POES_REQUIRED = 10 | ||||
|  | ||||
| -- The offset constants are all from N64 RAM start. Offsets in the check statements are relative. | ||||
| local save_context_offset = 0x11A5D0 | ||||
| @@ -1556,6 +1555,8 @@ local item_queue = {} | ||||
| local first_connect = true | ||||
| local game_complete = false | ||||
|  | ||||
| NUM_BIG_POES_REQUIRED = mainmemory.read_u8(rando_context + 0x0CEE) | ||||
|  | ||||
| local bytes_to_string = function(bytes) | ||||
|     local string = '' | ||||
|     for i=0,#(bytes) do | ||||
|   | ||||
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