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Castlevania 64: Implement New Game (#2472)
This commit is contained in:
3
worlds/cv64/data/APLogo-LICENSE.txt
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3
worlds/cv64/data/APLogo-LICENSE.txt
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The Archipelago Logo is © 2022 by Krista Corkos and Christopher Wilson is licensed under Attribution-NonCommercial 4.0 International. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/
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Logo modified by Liquid Cat to fit artstyle and uses within the mod.
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BIN
worlds/cv64/data/ap_icons.bin
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BIN
worlds/cv64/data/ap_icons.bin
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Binary file not shown.
71
worlds/cv64/data/ename.py
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71
worlds/cv64/data/ename.py
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forest_dbridge_gate = "Descending bridge gate"
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forest_werewolf_gate = "Werewolf gate"
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forest_end = "Dracula's drawbridge"
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cw_portcullis_c = "Central portcullis"
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cw_lt_skip = "Do Left Tower Skip"
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cw_lt_door = "Left Tower door"
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cw_end = "End portcullis"
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villa_dog_gates = "Front dog gates"
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villa_snipe_dogs = "Orb snipe the dogs"
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villa_to_storeroom = "To Storeroom door"
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villa_to_archives = "To Archives door"
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villa_renon = "Villa contract"
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villa_to_maze = "To maze gate"
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villa_from_storeroom = "From Storeroom door"
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villa_from_maze = "From maze gate"
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villa_servant_door = "Servants' door"
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villa_copper_door = "Copper door"
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villa_copper_skip = "Get Copper Skip"
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villa_bridge_door = "From bridge door"
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villa_end_r = "Villa Reinhardt (daytime) exit"
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villa_end_c = "Villa Carrie (nighttime) exit"
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tunnel_start_renon = "Tunnel start contract"
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tunnel_gondolas = "Gondola ride"
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tunnel_end_renon = "Tunnel end contract"
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tunnel_end = "End Tunnel door"
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uw_final_waterfall = "Final waterfall"
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uw_waterfall_skip = "Do Waterfall Skip"
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uw_renon = "Underground Waterway contract"
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uw_end = "End Waterway door"
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cc_tc_door = "Torture Chamber door"
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cc_renon = "Castle Center contract"
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cc_lower_wall = "Lower sealed cracked wall"
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cc_upper_wall = "Upper cracked wall"
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cc_elevator = "Activate crystal and ride elevator"
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cc_exit_r = "Castle Center Reinhardt (Medusa Head) exit"
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cc_exit_c = "Castle Center Carrie (Ghost) exit"
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dt_start = "Duel Tower start passage"
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dt_end = "Duel Tower end passage"
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toe_start = "Tower of Execution start passage"
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toe_gate = "Execution gate"
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toe_gate_skip = "Just jump past the gate from above, bro!"
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toe_end = "Tower of Execution end staircase"
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tosci_start = "Tower of Science start passage"
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tosci_key1_door = "Science Door 1"
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tosci_to_key2_door = "To Science Door 2"
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tosci_from_key2_door = "From Science Door 2"
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tosci_key3_door = "Science Door 3"
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tosci_end = "Tower of Science end passage"
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tosor_start = "Tower of Sorcery start passage"
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tosor_end = "Tower of Sorcery end passage"
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roc_gate = "Defeat boss gate"
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ct_to_door1 = "To Clocktower Door 1"
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ct_from_door1 = "From Clocktower Door 1"
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ct_to_door2 = "To Clocktower Door 2"
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ct_from_door2 = "From Clocktower Door 2"
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ct_renon = "Clock Tower contract"
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ct_door_3 = "Clocktower Door 3"
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ck_slope_jump = "Slope Jump to boss tower"
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ck_drac_door = "Dracula's door"
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49
worlds/cv64/data/iname.py
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worlds/cv64/data/iname.py
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# Items
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white_jewel = "White jewel"
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special_one = "Special1"
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special_two = "Special2"
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red_jewel_s = "Red jewel(S)"
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red_jewel_l = "Red jewel(L)"
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roast_chicken = "Roast chicken"
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roast_beef = "Roast beef"
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healing_kit = "Healing kit"
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purifying = "Purifying"
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cure_ampoule = "Cure ampoule"
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pot_pourri = "pot-pourri"
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powerup = "PowerUp"
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permaup = "PermaUp"
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holy_water = "Holy water"
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cross = "Cross"
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axe = "Axe"
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knife = "Knife"
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wooden_stake = "Wooden stake"
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rose = "Rose"
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ice_trap = "Ice Trap"
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the_contract = "The contract"
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engagement_ring = "engagement ring"
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magical_nitro = "Magical Nitro"
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mandragora = "Mandragora"
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sun_card = "Sun card"
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moon_card = "Moon card"
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incandescent_gaze = "Incandescent gaze"
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five_hundred_gold = "500 GOLD"
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three_hundred_gold = "300 GOLD"
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one_hundred_gold = "100 GOLD"
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archives_key = "Archives Key"
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left_tower_key = "Left Tower Key"
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storeroom_key = "Storeroom Key"
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garden_key = "Garden Key"
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copper_key = "Copper Key"
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chamber_key = "Chamber Key"
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execution_key = "Execution Key"
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science_key1 = "Science Key1"
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science_key2 = "Science Key2"
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science_key3 = "Science Key3"
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clocktower_key1 = "Clocktower Key1"
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clocktower_key2 = "Clocktower Key2"
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clocktower_key3 = "Clocktower Key3"
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trophy = "Trophy"
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crystal = "Crystal"
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victory = "The Count Downed"
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479
worlds/cv64/data/lname.py
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worlds/cv64/data/lname.py
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# Forest of Silence main locations
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forest_pillars_right = "Forest of Silence: Grab practice pillars - Right"
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forest_pillars_top = "Forest of Silence: Grab practice pillars - Top"
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forest_king_skeleton = "Forest of Silence: King Skeleton's bridge"
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forest_lgaz_in = "Forest of Silence: Moon gazebo inside"
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forest_lgaz_top = "Forest of Silence: Moon gazebo roof"
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forest_hgaz_in = "Forest of Silence: Sun gazebo inside"
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forest_hgaz_top = "Forest of Silence: Sun gazebo roof"
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forest_weretiger_sw = "Forest of Silence: Were-tiger switch"
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forest_weretiger_gate = "Forest of Silence: Dirge maiden gate"
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forest_dirge_tomb_u = "Forest of Silence: Dirge maiden crypt - Upper"
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forest_dirge_plaque = "Forest of Silence: Dirge maiden pedestal plaque"
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forest_corpse_save = "Forest of Silence: Tri-corpse save junction"
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forest_dbridge_wall = "Forest of Silence: Descending bridge wall side"
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forest_dbridge_sw = "Forest of Silence: Descending bridge switch side"
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forest_dbridge_gate_r = "Forest of Silence: Tri-corpse gate - Right"
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forest_dbridge_tomb_uf = "Forest of Silence: Three-crypt plaza main path crypt - Upper-front"
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forest_bface_tomb_lf = "Forest of Silence: Three-crypt plaza back-facing crypt - Lower-front"
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forest_bface_tomb_u = "Forest of Silence: Three-crypt plaza back-facing crypt - Upper"
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forest_ibridge = "Forest of Silence: Invisible bridge platform"
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forest_werewolf_tomb_r = "Forest of Silence: Werewolf crypt - Right"
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forest_werewolf_plaque = "Forest of Silence: Werewolf statue plaque"
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forest_werewolf_tree = "Forest of Silence: Werewolf path near tree"
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forest_final_sw = "Forest of Silence: Three-crypt plaza switch"
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# Forest of Silence empty breakables
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forest_dirge_tomb_l = "Forest of Silence: Dirge maiden crypt - Lower"
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forest_dbridge_tomb_l = "Forest of Silence: Three-crypt plaza main path crypt - Lower"
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forest_dbridge_tomb_ur = "Forest of Silence: Three-crypt plaza main path crypt - Upper-rear"
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forest_bface_tomb_lr = "Forest of Silence: Three-crypt plaza back-facing crypt - Lower-rear"
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forest_werewolf_tomb_lf = "Forest of Silence: Werewolf crypt - Left-front"
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forest_werewolf_tomb_lr = "Forest of Silence: Werewolf crypt - Left-rear"
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# Forest of Silence 3-hit breakables
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forest_dirge_rock1 = "Forest of Silence: Dirge maiden rock - Item 1"
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forest_dirge_rock2 = "Forest of Silence: Dirge maiden rock - Item 2"
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forest_dirge_rock3 = "Forest of Silence: Dirge maiden rock - Item 3"
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forest_dirge_rock4 = "Forest of Silence: Dirge maiden rock - Item 4"
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forest_dirge_rock5 = "Forest of Silence: Dirge maiden rock - Item 5"
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forest_bridge_rock1 = "Forest of Silence: Bat archway rock - Item 1"
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forest_bridge_rock2 = "Forest of Silence: Bat archway rock - Item 2"
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forest_bridge_rock3 = "Forest of Silence: Bat archway rock - Item 3"
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forest_bridge_rock4 = "Forest of Silence: Bat archway rock - Item 4"
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# Forest of Silence sub-weapons
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forest_pillars_left = "Forest of Silence: Grab practice pillars - Left"
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forest_dirge_ped = "Forest of Silence: Dirge maiden pedestal"
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forest_dbridge_gate_l = "Forest of Silence: Tri-corpse gate - Left"
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forest_werewolf_island = "Forest of Silence: Werewolf path island switch platforms"
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# Castle Wall main locations
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cw_ground_middle = "Castle Wall: Ground gatehouse - Middle"
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cw_rrampart = "Castle Wall: Central rampart near right tower"
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cw_lrampart = "Castle Wall: Central rampart near left tower"
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cw_dragon_sw = "Castle Wall: White Dragons switch door"
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cw_drac_sw = "Castle Wall: Dracula cutscene switch door"
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cw_shelf_visible = "Castle Wall: Sandbag shelf - Visible"
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cw_shelf_sandbags = "Castle Wall: Sandbag shelf - Invisible"
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# Castle Wall towers main locations
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cwr_bottom = "Castle Wall: Above bottom right tower door"
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cwl_bottom = "Castle Wall: Above bottom left tower door"
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cwl_bridge = "Castle Wall: Left tower child ledge"
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# Castle Wall 3-hit breakables
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cw_save_slab1 = "Castle Wall: Central rampart savepoint slab - Item 1"
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cw_save_slab2 = "Castle Wall: Central rampart savepoint slab - Item 2"
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cw_save_slab3 = "Castle Wall: Central rampart savepoint slab - Item 3"
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cw_save_slab4 = "Castle Wall: Central rampart savepoint slab - Item 4"
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cw_save_slab5 = "Castle Wall: Central rampart savepoint slab - Item 5"
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cw_drac_slab1 = "Castle Wall: Dracula cutscene switch slab - Item 1"
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cw_drac_slab2 = "Castle Wall: Dracula cutscene switch slab - Item 2"
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cw_drac_slab3 = "Castle Wall: Dracula cutscene switch slab - Item 3"
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cw_drac_slab4 = "Castle Wall: Dracula cutscene switch slab - Item 4"
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cw_drac_slab5 = "Castle Wall: Dracula cutscene switch slab - Item 5"
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# Castle Wall sub-weapons
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cw_ground_left = "Castle Wall: Ground gatehouse - Left"
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cw_ground_right = "Castle Wall: Ground gatehouse - Right"
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cw_shelf_torch = "Castle Wall: Sandbag shelf floor torch"
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cw_pillar = "Castle Wall: Central rampart broken pillar"
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# Villa front yard main locations
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villafy_outer_gate_l = "Villa: Outer front gate - Left"
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villafy_outer_gate_r = "Villa: Outer front gate - Right"
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villafy_inner_gate = "Villa: Inner front gate dog food"
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villafy_dog_platform = "Villa: Outer front gate platform"
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villafy_gate_marker = "Villa: Front yard cross grave near gates"
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villafy_villa_marker = "Villa: Front yard cross grave near porch"
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villafy_tombstone = "Villa: Front yard visitor's tombstone"
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villafy_fountain_fl = "Villa: Midnight fountain - Front-left"
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villafy_fountain_fr = "Villa: Midnight fountain - Front-right"
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villafy_fountain_ml = "Villa: Midnight fountain - Middle-left"
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villafy_fountain_mr = "Villa: Midnight fountain - Middle-right"
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villafy_fountain_rl = "Villa: Midnight fountain - Rear-left"
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villafy_fountain_rr = "Villa: Midnight fountain - Rear-right"
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# Villa foyer main locations
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villafo_sofa = "Villa: Foyer sofa"
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villafo_pot_r = "Villa: Foyer upper-right pot"
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villafo_pot_l = "Villa: Foyer upper-left pot"
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villafo_rear_r = "Villa: Foyer lower level - Rear-right"
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villafo_rear_l = "Villa: Foyer lower level - Rear-left"
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villafo_mid_l = "Villa: Foyer lower level - Middle-left"
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villafo_front_r = "Villa: Foyer lower level - Front-right"
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villafo_front_l = "Villa: Foyer lower level - Front-left"
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villafo_serv_ent = "Villa: Servants' entrance"
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# Villa empty breakables
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villafo_mid_r = "Villa: Foyer lower level - Middle-right"
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# Villa 3-hit breakables
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villafo_chandelier1 = "Villa: Foyer chandelier - Item 1"
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villafo_chandelier2 = "Villa: Foyer chandelier - Item 2"
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villafo_chandelier3 = "Villa: Foyer chandelier - Item 3"
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villafo_chandelier4 = "Villa: Foyer chandelier - Item 4"
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villafo_chandelier5 = "Villa: Foyer chandelier - Item 5"
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# Villa living area main locations
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villala_hallway_stairs = "Villa: Rose garden staircase bottom"
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villala_bedroom_chairs = "Villa: Bedroom near chairs"
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villala_bedroom_bed = "Villa: Bedroom near bed"
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villala_vincent = "Villa: Vincent"
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villala_slivingroom_table = "Villa: Mary's room table"
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villala_storeroom_l = "Villa: Storeroom - Left"
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villala_storeroom_r = "Villa: Storeroom - Right"
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villala_storeroom_s = "Villa: Storeroom statue"
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villala_diningroom_roses = "Villa: Dining room rose vase"
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villala_archives_table = "Villa: Archives table"
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villala_archives_rear = "Villa: Archives rear corner"
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villala_llivingroom_lion = "Villa: Living room lion head"
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villala_llivingroom_pot_r = "Villa: Living room - Right pot"
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villala_llivingroom_pot_l = "Villa: Living room - Left pot"
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villala_llivingroom_light = "Villa: Living room ceiling light"
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villala_llivingroom_painting = "Villa: Living room clawed painting"
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villala_exit_knight = "Villa: Maze garden exit knight"
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||||
# Villa maze main locations
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||||
villam_malus_torch = "Villa: Front maze garden - Malus start torch"
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||||
villam_malus_bush = "Villa: Front maze garden - Malus's hiding bush"
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||||
villam_frankieturf_r = "Villa: Front maze garden - Frankie's right dead-end"
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||||
villam_frankieturf_l = "Villa: Front maze garden - Frankie's left dead-end"
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||||
villam_frankieturf_ru = "Villa: Front maze garden - Frankie's right dead-end urn"
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||||
villam_fgarden_f = "Villa: Rear maze garden - Iron Thorn Fenced area - Front"
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villam_fgarden_mf = "Villa: Rear maze garden - Iron Thorn Fenced area - Mid-front"
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villam_fgarden_mr = "Villa: Rear maze garden - Iron Thorn Fenced area - Mid-rear"
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||||
villam_fgarden_r = "Villa: Rear maze garden - Iron Thorn Fenced area - Rear"
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villam_rplatform_de = "Villa: Rear maze garden - Viewing platform dead-end"
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||||
villam_exit_de = "Villa: Rear maze garden - Past-exit dead-end"
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||||
villam_serv_path = "Villa: Servants' path small alcove"
|
||||
villam_crypt_ent = "Villa: Crypt entrance"
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||||
villam_crypt_upstream = "Villa: Crypt bridge upstream"
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||||
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||||
# Villa crypt main locations
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||||
villac_ent_l = "Villa: Crypt - Left from entrance"
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||||
villac_ent_r = "Villa: Crypt - Right from entrance"
|
||||
villac_wall_l = "Villa: Crypt - Left wall"
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||||
villac_wall_r = "Villa: Crypt - Right wall"
|
||||
villac_coffin_r = "Villa: Crypt - Right of coffin"
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||||
|
||||
# Villa sub-weapons
|
||||
villala_hallway_l = "Villa: Hallway near rose garden stairs - Left"
|
||||
villala_hallway_r = "Villa: Hallway near rose garden stairs - Right"
|
||||
villala_slivingroom_mirror = "Villa: Mary's room corner"
|
||||
villala_archives_entrance = "Villa: Archives near entrance"
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||||
villam_fplatform = "Villa: Front maze garden - Viewing platform"
|
||||
villam_rplatform = "Villa: Rear maze garden - Viewing platform"
|
||||
villac_coffin_l = "Villa: Crypt - Left of coffin"
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||||
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||||
|
||||
# Tunnel main locations
|
||||
tunnel_landing = "Tunnel: Landing point"
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||||
tunnel_landing_rc = "Tunnel: Landing point rock crusher"
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||||
tunnel_stone_alcove_l = "Tunnel: Stepping stone alcove - Left"
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||||
tunnel_twin_arrows = "Tunnel: Twin arrow signs"
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||||
tunnel_lonesome_bucket = "Tunnel: Near lonesome bucket"
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||||
tunnel_lbucket_quag = "Tunnel: Lonesome bucket poison pit"
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||||
tunnel_lbucket_albert = "Tunnel: Lonesome bucket-Albert junction"
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||||
tunnel_albert_camp = "Tunnel: Albert's campsite"
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||||
tunnel_albert_quag = "Tunnel: Albert's poison pit"
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||||
tunnel_gondola_rc_sdoor_r = "Tunnel: Gondola rock crusher sun door - Right"
|
||||
tunnel_gondola_rc_sdoor_m = "Tunnel: Gondola rock crusher sun door - Middle"
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||||
tunnel_gondola_rc = "Tunnel: Gondola rock crusher"
|
||||
tunnel_rgondola_station = "Tunnel: Red gondola station"
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||||
tunnel_gondola_transfer = "Tunnel: Gondola transfer point"
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||||
tunnel_corpse_bucket_quag = "Tunnel: Corpse bucket poison pit"
|
||||
tunnel_corpse_bucket_mdoor_r = "Tunnel: Corpse bucket moon door - Right"
|
||||
tunnel_shovel_quag_start = "Tunnel: Shovel poison pit start"
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||||
tunnel_exit_quag_start = "Tunnel: Exit door poison pit start"
|
||||
tunnel_shovel_quag_end = "Tunnel: Shovel poison pit end"
|
||||
tunnel_exit_quag_end = "Tunnel: Exit door poison pit end"
|
||||
tunnel_shovel = "Tunnel: Shovel"
|
||||
tunnel_shovel_save = "Tunnel: Shovel zone save junction"
|
||||
tunnel_shovel_mdoor_l = "Tunnel: Shovel zone moon door - Left"
|
||||
tunnel_shovel_sdoor_l = "Tunnel: Shovel zone sun door - Left"
|
||||
tunnel_shovel_sdoor_m = "Tunnel: Shovel zone sun door - Middle"
|
||||
|
||||
# Tunnel 3-hit breakables
|
||||
tunnel_arrows_rock1 = "Tunnel: Twin arrow signs rock - Item 1"
|
||||
tunnel_arrows_rock2 = "Tunnel: Twin arrow signs rock - Item 2"
|
||||
tunnel_arrows_rock3 = "Tunnel: Twin arrow signs rock - Item 3"
|
||||
tunnel_arrows_rock4 = "Tunnel: Twin arrow signs rock - Item 4"
|
||||
tunnel_arrows_rock5 = "Tunnel: Twin arrow signs rock - Item 5"
|
||||
tunnel_bucket_quag_rock1 = "Tunnel: Lonesome bucket poison pit rock - Item 1"
|
||||
tunnel_bucket_quag_rock2 = "Tunnel: Lonesome bucket poison pit rock - Item 2"
|
||||
tunnel_bucket_quag_rock3 = "Tunnel: Lonesome bucket poison pit rock - Item 3"
|
||||
|
||||
# Tunnel sub-weapons
|
||||
tunnel_stone_alcove_r = "Tunnel: Stepping stone alcove - Right"
|
||||
tunnel_lbucket_mdoor_l = "Tunnel: Lonesome bucket moon door"
|
||||
tunnel_gondola_rc_sdoor_l = "Tunnel: Gondola rock crusher sun door - Left"
|
||||
tunnel_corpse_bucket_mdoor_l = "Tunnel: Corpse bucket moon door - Left"
|
||||
tunnel_shovel_mdoor_r = "Tunnel: Shovel zone moon door - Right"
|
||||
tunnel_shovel_sdoor_r = "Tunnel: Shovel zone sun door - Right"
|
||||
|
||||
|
||||
# Underground Waterway main locations
|
||||
uw_near_ent = "Underground Waterway: Near entrance corridor"
|
||||
uw_across_ent = "Underground Waterway: Across from entrance"
|
||||
uw_poison_parkour = "Underground Waterway: Across poison parkour ledges"
|
||||
uw_waterfall_alcove = "Underground Waterway: Waterfall alcove ledge"
|
||||
uw_carrie1 = "Underground Waterway: Carrie crawlspace corridor - First left"
|
||||
uw_carrie2 = "Underground Waterway: Carrie crawlspace corridor - Second left"
|
||||
uw_bricks_save = "Underground Waterway: Brick platforms save corridor"
|
||||
uw_above_skel_ledge = "Underground Waterway: Above skeleton crusher ledge"
|
||||
|
||||
# Underground Waterway 3-hit breakables
|
||||
uw_first_ledge1 = "Underground Waterway: First poison parkour ledge - Item 1"
|
||||
uw_first_ledge2 = "Underground Waterway: First poison parkour ledge - Item 2"
|
||||
uw_first_ledge3 = "Underground Waterway: First poison parkour ledge - Item 3"
|
||||
uw_first_ledge4 = "Underground Waterway: First poison parkour ledge - Item 4"
|
||||
uw_first_ledge5 = "Underground Waterway: First poison parkour ledge - Item 5"
|
||||
uw_first_ledge6 = "Underground Waterway: First poison parkour ledge - Item 6"
|
||||
uw_in_skel_ledge1 = "Underground Waterway: Inside skeleton crusher ledge - Item 1"
|
||||
uw_in_skel_ledge2 = "Underground Waterway: Inside skeleton crusher ledge - Item 2"
|
||||
uw_in_skel_ledge3 = "Underground Waterway: Inside skeleton crusher ledge - Item 3"
|
||||
|
||||
|
||||
# Castle Center basement main locations
|
||||
ccb_skel_hallway_ent = "Castle Center: Entrance hallway"
|
||||
ccb_skel_hallway_jun = "Castle Center: Basement hallway junction"
|
||||
ccb_skel_hallway_tc = "Castle Center: Torture chamber hallway"
|
||||
ccb_behemoth_l_ff = "Castle Center: Behemoth arena - Left far-front torch"
|
||||
ccb_behemoth_l_mf = "Castle Center: Behemoth arena - Left mid-front torch"
|
||||
ccb_behemoth_l_mr = "Castle Center: Behemoth arena - Left mid-rear torch"
|
||||
ccb_behemoth_l_fr = "Castle Center: Behemoth arena - Left far-rear torch"
|
||||
ccb_behemoth_r_ff = "Castle Center: Behemoth arena - Right far-front torch"
|
||||
ccb_behemoth_r_mf = "Castle Center: Behemoth arena - Right mid-front torch"
|
||||
ccb_behemoth_r_mr = "Castle Center: Behemoth arena - Right mid-rear torch"
|
||||
ccb_behemoth_r_fr = "Castle Center: Behemoth arena - Right far-rear torch"
|
||||
ccb_mandrag_shelf_l = "Castle Center: Mandragora shelf - Left"
|
||||
ccb_mandrag_shelf_r = "Castle Center: Mandragora shelf - Right"
|
||||
ccb_torture_rack = "Castle Center: Torture chamber instrument rack"
|
||||
ccb_torture_rafters = "Castle Center: Torture chamber rafters"
|
||||
|
||||
# Castle Center elevator room main locations
|
||||
ccelv_near_machine = "Castle Center: Near elevator room machine"
|
||||
ccelv_atop_machine = "Castle Center: Atop elevator room machine"
|
||||
ccelv_pipes = "Castle Center: Elevator pipe device"
|
||||
ccelv_staircase = "Castle Center: Elevator room staircase"
|
||||
|
||||
# Castle Center factory floor main locations
|
||||
ccff_redcarpet_knight = "Castle Center: Red carpet hall knight"
|
||||
ccff_gears_side = "Castle Center: Gear room side"
|
||||
ccff_gears_mid = "Castle Center: Gear room center"
|
||||
ccff_gears_corner = "Castle Center: Gear room corner"
|
||||
ccff_lizard_knight = "Castle Center: Lizard locker knight"
|
||||
ccff_lizard_pit = "Castle Center: Lizard locker room near pit"
|
||||
ccff_lizard_corner = "Castle Center: Lizard locker room corner"
|
||||
|
||||
# Castle Center lizard lab main locations
|
||||
ccll_brokenstairs_floor = "Castle Center: Broken staircase floor"
|
||||
ccll_brokenstairs_knight = "Castle Center: Broken staircase knight"
|
||||
ccll_brokenstairs_save = "Castle Center: Above broken staircase savepoint"
|
||||
ccll_glassknight_l = "Castle Center: Stained Glass Knight room - Left"
|
||||
ccll_glassknight_r = "Castle Center: Stained Glass Knight room - Right"
|
||||
ccll_butlers_door = "Castle Center: Butler bros. room near door"
|
||||
ccll_butlers_side = "Castle Center: Butler bros. room inner"
|
||||
ccll_cwhall_butlerflames_past = "Castle Center: Past butler room flamethrowers"
|
||||
ccll_cwhall_flamethrower = "Castle Center: Inside cracked wall hallway flamethrower"
|
||||
ccll_cwhall_cwflames = "Castle Center: Past upper cracked wall flamethrowers"
|
||||
ccll_cwhall_wall = "Castle Center: Inside upper cracked wall"
|
||||
ccll_heinrich = "Castle Center: Heinrich Meyer"
|
||||
|
||||
# Castle Center library main locations
|
||||
ccl_bookcase = "Castle Center: Library bookshelf"
|
||||
|
||||
# Castle Center invention area main locations
|
||||
ccia_nitro_crates = "Castle Center: Nitro room crates"
|
||||
ccia_nitro_shelf_h = "Castle Center: Magical Nitro shelf - Heinrich side"
|
||||
ccia_nitro_shelf_i = "Castle Center: Magical Nitro shelf - Invention side"
|
||||
ccia_nitrohall_torch = "Castle Center: Past nitro room flamethrowers"
|
||||
ccia_nitrohall_flamethrower = "Castle Center: Inside nitro hallway flamethrower"
|
||||
ccia_inventions_crusher = "Castle Center: Invention room spike crusher door"
|
||||
ccia_inventions_maids = "Castle Center: Invention room maid sisters door"
|
||||
ccia_inventions_round = "Castle Center: Invention room round machine"
|
||||
ccia_inventions_famicart = "Castle Center: Invention room giant Famicart"
|
||||
ccia_inventions_zeppelin = "Castle Center: Invention room zeppelin"
|
||||
ccia_maids_outer = "Castle Center: Maid sisters room outer table"
|
||||
ccia_maids_inner = "Castle Center: Maid sisters room inner table"
|
||||
ccia_maids_vase = "Castle Center: Maid sisters room vase"
|
||||
ccia_stairs_knight = "Castle Center: Hell Knight landing corner knight"
|
||||
|
||||
# Castle Center sub-weapons
|
||||
ccb_skel_hallway_ba = "Castle Center: Behemoth arena hallway"
|
||||
ccelv_switch = "Castle Center: Near elevator switch"
|
||||
ccff_lizard_near_knight = "Castle Center: Near lizard locker knight"
|
||||
|
||||
# Castle Center lizard lockers
|
||||
ccff_lizard_locker_nfr = "Castle Center: Far-right near-side lizard locker"
|
||||
ccff_lizard_locker_nmr = "Castle Center: Mid-right near-side lizard locker"
|
||||
ccff_lizard_locker_nml = "Castle Center: Mid-left near-side lizard locker"
|
||||
ccff_lizard_locker_nfl = "Castle Center: Far-left near-side lizard locker"
|
||||
ccff_lizard_locker_fl = "Castle Center: Left far-side lizard locker"
|
||||
ccff_lizard_locker_fr = "Castle Center: Right far-side lizard locker"
|
||||
|
||||
# Castle Center 3-hit breakables
|
||||
ccb_behemoth_crate1 = "Castle Center: Behemoth arena crate - Item 1"
|
||||
ccb_behemoth_crate2 = "Castle Center: Behemoth arena crate - Item 2"
|
||||
ccb_behemoth_crate3 = "Castle Center: Behemoth arena crate - Item 3"
|
||||
ccb_behemoth_crate4 = "Castle Center: Behemoth arena crate - Item 4"
|
||||
ccb_behemoth_crate5 = "Castle Center: Behemoth arena crate - Item 5"
|
||||
ccelv_stand1 = "Castle Center: Elevator room unoccupied statue stand - Item 1"
|
||||
ccelv_stand2 = "Castle Center: Elevator room unoccupied statue stand - Item 2"
|
||||
ccelv_stand3 = "Castle Center: Elevator room unoccupied statue stand - Item 3"
|
||||
ccff_lizard_slab1 = "Castle Center: Lizard locker room slab - Item 1"
|
||||
ccff_lizard_slab2 = "Castle Center: Lizard locker room slab - Item 2"
|
||||
ccff_lizard_slab3 = "Castle Center: Lizard locker room slab - Item 3"
|
||||
ccff_lizard_slab4 = "Castle Center: Lizard locker room slab - Item 4"
|
||||
|
||||
|
||||
# Duel Tower main locations
|
||||
dt_stones_start = "Duel Tower: Stepping stone path start"
|
||||
dt_werebull_arena = "Duel Tower: Above Were-bull arena"
|
||||
dt_ibridge_l = "Duel Tower: Invisible bridge balcony - Left"
|
||||
dt_ibridge_r = "Duel Tower: Invisible bridge balcony - Right"
|
||||
|
||||
# Duel Tower sub-weapons
|
||||
dt_stones_end = "Duel Tower: Stepping stone path end"
|
||||
|
||||
|
||||
# Tower of Execution main locations
|
||||
toe_midsavespikes_r = "Tower of Execution: Past mid-savepoint spikes - Right"
|
||||
toe_midsavespikes_l = "Tower of Execution: Past mid-savepoint spikes - Left"
|
||||
toe_elec_grate = "Tower of Execution: Electric grate ledge"
|
||||
toe_ibridge = "Tower of Execution: Invisible bridge ledge"
|
||||
toe_top = "Tower of Execution: Guillotine tower top level"
|
||||
toe_keygate_l = "Tower of Execution: Key gate alcove - Left"
|
||||
|
||||
# Tower of Execution 3-hit breakables
|
||||
toe_ledge1 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 1"
|
||||
toe_ledge2 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 2"
|
||||
toe_ledge3 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 3"
|
||||
toe_ledge4 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 4"
|
||||
toe_ledge5 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 5"
|
||||
|
||||
# Tower of Execution sub-weapons
|
||||
toe_keygate_r = "Tower of Execution: Key gate alcove - Right"
|
||||
|
||||
|
||||
# Tower of Science main locations
|
||||
tosci_elevator = "Tower of Science: Elevator hallway"
|
||||
tosci_plain_sr = "Tower of Science: Plain sight side room"
|
||||
tosci_stairs_sr = "Tower of Science: Staircase side room"
|
||||
tosci_three_door_hall = "Tower of Science: Pick-a-door hallway locked middle room"
|
||||
tosci_ibridge_t = "Tower of Science: Invisible bridge platform torch"
|
||||
tosci_conveyor_sr = "Tower of Science: Spiky conveyor side room"
|
||||
tosci_exit = "Tower of Science: Exit hallway"
|
||||
tosci_key3_r = "Tower of Science: Locked Key3 room - Right"
|
||||
tosci_key3_l = "Tower of Science: Locked Key3 room - Left"
|
||||
|
||||
# Tower of Science 3-hit breakables
|
||||
tosci_ibridge_b1 = "Tower of Science: Invisible bridge platform crate - Item 1"
|
||||
tosci_ibridge_b2 = "Tower of Science: Invisible bridge platform crate - Item 2"
|
||||
tosci_ibridge_b3 = "Tower of Science: Invisible bridge platform crate - Item 3"
|
||||
tosci_ibridge_b4 = "Tower of Science: Invisible bridge platform crate - Item 4"
|
||||
tosci_ibridge_b5 = "Tower of Science: Invisible bridge platform crate - Item 5"
|
||||
tosci_ibridge_b6 = "Tower of Science: Invisible bridge platform crate - Item 6"
|
||||
|
||||
# Tower of Science sub-weapons
|
||||
tosci_key3_m = "Tower of Science: Locked Key3 room - Middle"
|
||||
|
||||
|
||||
# Tower of Sorcery main locations
|
||||
tosor_stained_tower = "Tower of Sorcery: Stained glass tower"
|
||||
tosor_savepoint = "Tower of Sorcery: Mid-savepoint platform"
|
||||
tosor_trickshot = "Tower of Sorcery: Trick shot from mid-savepoint platform"
|
||||
tosor_yellow_bubble = "Tower of Sorcery: Above yellow bubble"
|
||||
tosor_blue_platforms = "Tower of Sorcery: Above tiny blue platforms start"
|
||||
tosor_side_isle = "Tower of Sorcery: Lone red platform side island"
|
||||
tosor_ibridge = "Tower of Sorcery: Invisible bridge platform"
|
||||
|
||||
# Room of Clocks main locations
|
||||
roc_ent_l = "Room of Clocks: Left from entrance hallway"
|
||||
roc_cont_r = "Room of Clocks: Right of Contract"
|
||||
roc_ent_r = "Room of Clocks: Right from entrance hallway"
|
||||
|
||||
# Room of Clocks sub-weapons
|
||||
roc_elev_l = "Room of Clocks: Left of elevator hallway"
|
||||
roc_elev_r = "Room of Clocks: Right of elevator hallway"
|
||||
|
||||
# Room of Clocks empty breakables
|
||||
roc_cont_l = "Room of Clocks: Left of Contract"
|
||||
roc_exit = "Room of Clocks: Left of exit"
|
||||
|
||||
# Clock Tower main locations
|
||||
ct_gearclimb_corner = "Clock Tower: Gear climb room corner"
|
||||
ct_gearclimb_side = "Clock Tower: Gear climb room side"
|
||||
ct_bp_chasm_fl = "Clock Tower: Bone Pillar chasm room - Front-left"
|
||||
ct_bp_chasm_fr = "Clock Tower: Bone Pillar chasm room - Front-right"
|
||||
ct_bp_chasm_k = "Clock Tower: Bone Pillar chasm room key alcove"
|
||||
ct_finalroom_platform = "Clock Tower: Final room key ledge"
|
||||
|
||||
# Clock Tower 3-hit breakables
|
||||
ct_gearclimb_battery_slab1 = "Clock Tower: Gear climb room beneath battery slab - Item 1"
|
||||
ct_gearclimb_battery_slab2 = "Clock Tower: Gear climb room beneath battery slab - Item 2"
|
||||
ct_gearclimb_battery_slab3 = "Clock Tower: Gear climb room beneath battery slab - Item 3"
|
||||
ct_gearclimb_door_slab1 = "Clock Tower: Gear climb room beneath door slab - Item 1"
|
||||
ct_gearclimb_door_slab2 = "Clock Tower: Gear climb room beneath door slab - Item 2"
|
||||
ct_gearclimb_door_slab3 = "Clock Tower: Gear climb room beneath door slab - Item 3"
|
||||
ct_finalroom_door_slab1 = "Clock Tower: Final room entrance slab - Item 1"
|
||||
ct_finalroom_door_slab2 = "Clock Tower: Final room entrance slab - Item 2"
|
||||
ct_finalroom_renon_slab1 = "Clock Tower: Renon's final offers slab - Item 1"
|
||||
ct_finalroom_renon_slab2 = "Clock Tower: Renon's final offers slab - Item 2"
|
||||
ct_finalroom_renon_slab3 = "Clock Tower: Renon's final offers slab - Item 3"
|
||||
ct_finalroom_renon_slab4 = "Clock Tower: Renon's final offers slab - Item 4"
|
||||
ct_finalroom_renon_slab5 = "Clock Tower: Renon's final offers slab - Item 5"
|
||||
ct_finalroom_renon_slab6 = "Clock Tower: Renon's final offers slab - Item 6"
|
||||
ct_finalroom_renon_slab7 = "Clock Tower: Renon's final offers slab - Item 7"
|
||||
ct_finalroom_renon_slab8 = "Clock Tower: Renon's final offers slab - Item 8"
|
||||
|
||||
# Clock Tower sub-weapons
|
||||
ct_bp_chasm_rl = "Clock Tower: Bone Pillar chasm room - Rear-left"
|
||||
ct_finalroom_fr = "Clock Tower: Final room floor - front-right"
|
||||
ct_finalroom_fl = "Clock Tower: Final room floor - front-left"
|
||||
ct_finalroom_rr = "Clock Tower: Final room floor - rear-right"
|
||||
ct_finalroom_rl = "Clock Tower: Final room floor - rear-left"
|
||||
|
||||
|
||||
# Castle Keep main locations
|
||||
ck_flame_l = "Castle Keep: Left Dracula door flame"
|
||||
ck_flame_r = "Castle Keep: Right Dracula door flame"
|
||||
ck_behind_drac = "Castle Keep: Behind Dracula's chamber"
|
||||
ck_cube = "Castle Keep: Dracula's floating cube"
|
||||
|
||||
|
||||
# Renon's shop locations
|
||||
renon1 = "Renon's shop: Roast Chicken purchase"
|
||||
renon2 = "Renon's shop: Roast Beef purchase"
|
||||
renon3 = "Renon's shop: Healing Kit purchase"
|
||||
renon4 = "Renon's shop: Purifying purchase"
|
||||
renon5 = "Renon's shop: Cure Ampoule purchase"
|
||||
renon6 = "Renon's shop: Sun Card purchase"
|
||||
renon7 = "Renon's shop: Moon Card purchase"
|
||||
|
||||
|
||||
# Events
|
||||
forest_boss_one = "Forest of Silence: King Skeleton 1"
|
||||
forest_boss_two = "Forest of Silence: Were-tiger"
|
||||
forest_boss_three = "Forest of Silence: King Skeleton 2"
|
||||
cw_boss = "Castle Wall: Bone Dragons"
|
||||
villa_boss_one = "Villa: J. A. Oldrey"
|
||||
villa_boss_two = "Villa: Undead Maiden"
|
||||
uw_boss = "Underground Waterway: Lizard-man trio"
|
||||
cc_boss_one = "Castle Center: Behemoth"
|
||||
cc_boss_two = "Castle Center: Rosa/Camilla"
|
||||
dt_boss_one = "Duel Tower: Were-jaguar"
|
||||
dt_boss_two = "Duel Tower: Werewolf"
|
||||
dt_boss_three = "Duel Tower: Were-bull"
|
||||
dt_boss_four = "Duel Tower: Were-tiger"
|
||||
roc_boss = "Room of Clocks: Death/Actrise"
|
||||
ck_boss_one = "Castle Keep: Renon"
|
||||
ck_boss_two = "Castle Keep: Vincent"
|
||||
|
||||
cc_behind_the_seal = "Castle Center: Behind the seal"
|
||||
|
||||
the_end = "Dracula"
|
||||
2865
worlds/cv64/data/patches.py
Normal file
2865
worlds/cv64/data/patches.py
Normal file
File diff suppressed because it is too large
Load Diff
63
worlds/cv64/data/rname.py
Normal file
63
worlds/cv64/data/rname.py
Normal file
@@ -0,0 +1,63 @@
|
||||
forest_of_silence = "Forest of Silence"
|
||||
forest_start = "Forest of Silence: first half"
|
||||
forest_mid = "Forest of Silence: second half"
|
||||
forest_end = "Forest of Silence: end area"
|
||||
|
||||
castle_wall = "Castle Wall"
|
||||
cw_start = "Castle Wall: main area"
|
||||
cw_exit = "Castle Wall: exit room"
|
||||
cw_ltower = "Castle Wall: left tower"
|
||||
|
||||
villa = "Villa"
|
||||
villa_start = "Villa: dog gates"
|
||||
villa_main = "Villa: main interior"
|
||||
villa_storeroom = "Villa: storeroom"
|
||||
villa_archives = "Villa: archives"
|
||||
villa_maze = "Villa: maze"
|
||||
villa_servants = "Villa: servants entrance"
|
||||
villa_crypt = "Villa: crypt"
|
||||
|
||||
tunnel = "Tunnel"
|
||||
tunnel_start = "Tunnel: first half"
|
||||
tunnel_end = "Tunnel: second half"
|
||||
|
||||
underground_waterway = "Underground Waterway"
|
||||
uw_main = "Underground Waterway: main area"
|
||||
uw_end = "Underground Waterway: end"
|
||||
|
||||
castle_center = "Castle Center"
|
||||
cc_main = "Castle Center: main area"
|
||||
cc_crystal = "Castle Center: big crystal"
|
||||
cc_torture_chamber = "Castle Center: torture chamber"
|
||||
cc_library = "Castle Center: library"
|
||||
cc_elev_top = "Castle Center: elevator top"
|
||||
|
||||
duel_tower = "Duel Tower"
|
||||
dt_main = "Duel Tower"
|
||||
|
||||
tower_of_sorcery = "Tower of Sorcery"
|
||||
tosor_main = "Tower of Sorcery"
|
||||
|
||||
tower_of_execution = "Tower of Execution"
|
||||
toe_main = "Tower of Execution: main area"
|
||||
toe_ledge = "Tower of Execution: gated ledge"
|
||||
|
||||
tower_of_science = "Tower of Science"
|
||||
tosci_start = "Tower of Science: turret lab"
|
||||
tosci_three_doors = "Tower of Science: locked key1 room"
|
||||
tosci_conveyors = "Tower of Science: spiky conveyors"
|
||||
tosci_key3 = "Tower of Science: locked key3 room"
|
||||
|
||||
room_of_clocks = "Room of Clocks"
|
||||
roc_main = "Room of Clocks"
|
||||
|
||||
clock_tower = "Clock Tower"
|
||||
ct_start = "Clock Tower: start"
|
||||
ct_middle = "Clock Tower: middle"
|
||||
ct_end = "Clock Tower: end"
|
||||
|
||||
castle_keep = "Castle Keep"
|
||||
ck_main = "Castle Keep: exterior"
|
||||
ck_drac_chamber = "Castle Keep: Dracula's chamber"
|
||||
|
||||
renon = "Renon's shop"
|
||||
Reference in New Issue
Block a user