OoT Time Optimization (#2401)
- Entrance randomizer no longer grows with multiworld - Improved ER success rate again by prioritizing Temple of Time even more - Prefill is faster, has slightly reduced failure rate when map/compass are in dungeon but previous items in any_dungeon (which consumed all available locations), no longer removes items from the main itempool; itemlinked prefill items removed to accomodate improvements - Now triggers only one recache after `generate_basic` instead of one per oot world - Avoids recaches during `create_regions` - All ER temp entrances have unique names (so the entrance cache does not break)
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@@ -1,6 +1,4 @@
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from BaseClasses import Entrance
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from .Regions import TimeOfDay
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class OOTEntrance(Entrance):
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game: str = 'Ocarina of Time'
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@@ -29,16 +27,16 @@ class OOTEntrance(Entrance):
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self.connected_region = None
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return previously_connected
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def get_new_target(self):
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def get_new_target(self, pool_type):
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root = self.multiworld.get_region('Root Exits', self.player)
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target_entrance = OOTEntrance(self.player, self.multiworld, 'Root -> ' + self.connected_region.name, root)
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target_entrance = OOTEntrance(self.player, self.multiworld, f'Root -> ({self.name}) ({pool_type})', root)
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target_entrance.connect(self.connected_region)
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target_entrance.replaces = self
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root.exits.append(target_entrance)
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return target_entrance
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def assume_reachable(self):
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def assume_reachable(self, pool_type):
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if self.assumed == None:
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self.assumed = self.get_new_target()
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self.assumed = self.get_new_target(pool_type)
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self.disconnect()
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return self.assumed
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