client/server changes

* Server now includes checked locations as a separate list.
* If client connects to a server that sends checked checks, client can now give accurate information on checked locations, and not show "New Check: seed-unknown-location (total/216)" and instead accurately show "New check: 'seed-known-location' (total_checked/seed_total)"
/missing now accurately reports what was previously checked.
* client now attempts to translate "Unknown Location ID: 'ID'" into an actual location, if server is unaware of the location, but the client is.
This commit is contained in:
CaitSith2
2021-01-20 20:58:07 -08:00
parent f87da18ead
commit dbd99c31ad
2 changed files with 53 additions and 30 deletions

View File

@@ -13,6 +13,7 @@ import sys
import typing
import os
import subprocess
import re
from random import randrange
@@ -92,6 +93,7 @@ class Context():
self.locations_scouted = set()
self.items_received = []
self.items_missing = []
self.items_checked = None
self.locations_info = {}
self.awaiting_rom = False
self.rom = None
@@ -803,6 +805,18 @@ async def server_autoreconnect(ctx: Context):
ctx.server_task = asyncio.create_task(server_loop(ctx))
missing_unknown = re.compile("Unknown Location ID: (?P<ID>\d+)")
def convert_unknown_missing(missing_items: list) -> list:
missing = []
for location in missing_items:
match = missing_unknown.match(location)
if match:
missing.append(Regions.lookup_id_to_name.get(int(match['ID']), location))
else:
missing.append(location)
return missing
async def process_server_cmd(ctx: Context, cmd, args):
if cmd == 'RoomInfo':
logger.info('--------------------------------')
@@ -877,11 +891,12 @@ async def process_server_cmd(ctx: Context, cmd, args):
await ctx.send_msgs(msgs)
if ctx.finished_game:
await send_finished_game(ctx)
ctx.items_missing = args[2] if len(args) >= 3 else [] # Get the server side view of missing as of time of connecting.
ctx.items_missing = convert_unknown_missing(args[2] if len(args) >= 3 else []) # Get the server side view of missing as of time of connecting.
ctx.items_checked = convert_unknown_missing(args[3] if len(args) >= 4 else None)
# This list is used to only send to the server what is reported as ACTUALLY Missing.
# This also serves to allow an easy visual of what locations were already checked previously
# when /missing is used for the client side view of what is missing.
if not ctx.items_missing:
if not ctx.items_missing and not ctx.items_checked:
asyncio.create_task(ctx.send_msgs([['Say', '!missing']]))
elif cmd == 'ReceivedItems':
@@ -931,12 +946,16 @@ async def process_server_cmd(ctx: Context, cmd, args):
elif cmd == 'Missing':
if 'locations' in args:
locations = json.loads(args['locations'])
locations = convert_unknown_missing(json.loads(args['locations']))
if ctx.items_missing:
for location in locations:
logger.info(f'Missing: {location}')
ctx.items_missing = locations
if 'locations_checked' in args:
ctx.items_checked = convert_unknown_missing(json.loads(args['locations_checked']))
logger.info(f'Missing {len(locations)}/{len(locations)+len(ctx.items_checked)} location checks')
else:
logger.info(f'Found {len(locations)} missing location checks')
ctx.items_missing = [location for location in locations]
elif cmd == 'Hint':
hints = [Utils.Hint(*hint) for hint in args]
@@ -1066,30 +1085,15 @@ class ClientCommandProcessor(CommandProcessor):
"""List all missing location checks, from your local game state"""
count = 0
checked_count = 0
for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]:
for location in Regions.lookup_name_to_id.keys():
if location not in self.ctx.locations_checked:
if location not in self.ctx.items_missing:
self.output('Checked: ' + location)
checked_count += 1
else:
if location in self.ctx.items_missing:
self.output('Missing: ' + location)
count += 1
key_drop_count = 0
for location in [k for k, v in Regions.key_drop_data.items()]:
if location not in self.ctx.items_missing:
key_drop_count += 1
# No point on reporting on missing key drop locations if the server doesn't declare ANY of them missing.
if key_drop_count != len(Regions.key_drop_data.items()):
for location in [k for k, v in Regions.key_drop_data.items()]:
if location not in self.ctx.locations_checked:
if location not in self.ctx.items_missing:
self.output('Checked: ' + location)
key_drop_count += 1
else:
self.output('Missing: ' + location)
count += 1
elif self.ctx.items_checked is None or location in self.ctx.items_checked:
self.output('Checked: ' + location)
count += 1
checked_count += 1
if count:
self.output(f"Found {count} missing location checks{f'. {checked_count} locations checks previously visited.' if checked_count else ''}")
@@ -1152,7 +1156,17 @@ async def track_locations(ctx : Context, roomid, roomdata):
def new_check(location):
ctx.locations_checked.add(location)
logger.info("New check: %s (%d/216)" % (location, len(ctx.locations_checked)))
check = None
if ctx.items_checked is None:
check = f'New Check: {location} ({len(ctx.locations_checked)}/{len(Regions.lookup_name_to_id)})'
else:
items_total = len(ctx.items_missing) + len(ctx.items_checked)
if location in ctx.items_missing or location in ctx.items_checked:
check = f'New Check: {location} ({len(ctx.locations_checked)}/{items_total})'
if check:
logger.info(check)
ctx.ui_node.send_location_check(ctx, location)
try: