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Implement get_filler_item_name for various games (#451)
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@@ -525,6 +525,21 @@ class SMWorld(World):
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item = next(x for x in ItemManager.Items.values() if x.Name == name)
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return SMItem(item.Name, True, item.Type, self.item_name_to_id[item.Name], player = self.player)
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def get_filler_item_name(self) -> str:
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if self.world.random.randint(0, 100) < self.world.minor_qty[self.player].value:
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power_bombs = self.world.power_bomb_qty[self.player].value
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missiles = self.world.missile_qty[self.player].value
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super_missiles = self.world.super_qty[self.player].value
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roll = self.world.random.randint(1, power_bombs + missiles + super_missiles)
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if roll <= power_bombs:
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return "Power Bomb"
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elif roll <= power_bombs + missiles:
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return "Missile"
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else:
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return "Super Missile"
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else:
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return "Nothing"
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def pre_fill(self):
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if (self.variaRando.args.morphPlacement == "early") and next((item for item in self.world.itempool if item.player == self.player and item.name == "Morph Ball"), False):
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viable = []
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