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Implement get_filler_item_name for various games (#451)
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@@ -336,6 +336,9 @@ class SoEWorld(World):
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payload = multidata["connect_names"][self.world.player_name[self.player]]
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multidata["connect_names"][self.connect_name] = payload
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def get_filler_item_name(self) -> str:
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return self.world.random.choice(list(self.item_name_groups["Ingredients"]))
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class SoEItem(Item):
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game: str = "Secret of Evermore"
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