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Fix sprite data saving incorrectly on /player-settings
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@@ -19,12 +19,12 @@ window.addEventListener('load', () => {
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// Sprite options
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// Sprite options
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const spriteData = JSON.parse(results[1]);
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const spriteData = JSON.parse(results[1]);
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const spriteSelect = document.getElementById('sprite');
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const spriteSelect = document.getElementById('sprite');
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Object.keys(spriteData).forEach((sprite) => {
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spriteData.sprites.forEach((sprite) => {
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if (sprite.trim().length === 0) { return; }
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if (sprite.name.trim().length === 0) { return; }
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const option = document.createElement('option');
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const option = document.createElement('option');
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option.setAttribute('value', spriteData[sprite]);
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option.setAttribute('value', sprite.name.trim());
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if (playerSettings.rom.sprite === sprite) { option.selected = true; }
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if (playerSettings.rom.sprite === sprite.name.trim()) { option.selected = true; }
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option.innerText = sprite;
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option.innerText = sprite.name;
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spriteSelect.appendChild(option);
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spriteSelect.appendChild(option);
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});
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});
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}).catch((error) => {
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}).catch((error) => {
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