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Sonic Adventure 2: Battle Implementation (#501)
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77
worlds/sa2b/Options.py
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77
worlds/sa2b/Options.py
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import typing
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from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionList
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class IncludeMissions(Range):
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"""
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Allows logic to place items in a range of Missions for each level
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Each mission setting includes lower settings
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1: Base Story Missions
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2: 100 Ring Missions
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3: Lost Chao Missions
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4: Timer Missions
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5: Hard Mode Missions
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"""
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display_name = "Include Missions"
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range_start = 1
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range_end = 5
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default = 2
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class EmblemPercentageForCannonsCore(Range):
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"""
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Allows logic to gate the final mission behind a number of Emblems
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"""
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display_name = "Emblem Percentage for Cannons Core"
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range_start = 0
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range_end = 75
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default = 50
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class NumberOfLevelGates(Range):
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"""
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Allows logic to gate some levels behind emblem requirements
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"""
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display_name = "Number of Level Gates"
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range_start = 0
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range_end = 5
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default = 3
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class LevelGateDistribution(Choice):
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"""
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Determines how levels are distributed between level gate regions
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Early: Earlier regions will have more levels than later regions
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Even: Levels will be evenly distributed between all regions
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Late: Later regions will have more levels than earlier regions
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"""
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display_name = "Level Gate Distribution"
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option_early = 0
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option_even = 1
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option_late = 2
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default = 1
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class MusicShuffle(Choice):
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"""
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What type of Music Shuffle is used
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Off: No music is shuffled.
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Levels: Level music is shuffled.
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Full: Level, Menu, and Additional music is shuffled.
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"""
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display_name = "Music Shuffle Type"
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option_none = 0
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option_levels = 1
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option_full = 2
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default = 0
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sa2b_options: typing.Dict[str, type(Option)] = {
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"DeathLink": DeathLink,
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"MusicShuffle": MusicShuffle,
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"IncludeMissions": IncludeMissions,
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"EmblemPercentageForCannonsCore": EmblemPercentageForCannonsCore,
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"NumberOfLevelGates": NumberOfLevelGates,
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"LevelGateDistribution": LevelGateDistribution,
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}
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