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Options: change displayname to display_name
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@@ -46,26 +46,26 @@ class DungeonItem(Choice):
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class bigkey_shuffle(DungeonItem):
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"""Big Key Placement"""
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item_name_group = "Big Keys"
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displayname = "Big Key Shuffle"
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display_name = "Big Key Shuffle"
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class smallkey_shuffle(DungeonItem):
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"""Small Key Placement"""
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option_universal = 5
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item_name_group = "Small Keys"
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displayname = "Small Key Shuffle"
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display_name = "Small Key Shuffle"
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class compass_shuffle(DungeonItem):
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"""Compass Placement"""
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item_name_group = "Compasses"
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displayname = "Compass Shuffle"
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display_name = "Compass Shuffle"
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class map_shuffle(DungeonItem):
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"""Map Placement"""
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item_name_group = "Maps"
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displayname = "Map Shuffle"
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display_name = "Map Shuffle"
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class Crystals(Range):
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@@ -118,7 +118,7 @@ class Enemies(Choice):
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class Progressive(Choice):
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displayname = "Progressive Items"
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display_name = "Progressive Items"
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option_off = 0
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option_grouped_random = 1
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option_on = 2
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@@ -137,24 +137,24 @@ class Swordless(Toggle):
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can be opened without a sword. Hammer damages Ganon.
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Ether and Bombos Tablet can be activated with Hammer
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(and Book)."""
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displayname = "Swordless"
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display_name = "Swordless"
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class Retro(Toggle):
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"""Zelda-1 like mode. You have to purchase a quiver to shoot arrows using rupees
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and there are randomly placed take-any caves that contain one Sword and choices of Heart Container/Blue Potion."""
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displayname = "Retro"
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display_name = "Retro"
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class RestrictBossItem(Toggle):
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"""Don't place dungeon-native items on the dungeon's boss."""
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displayname = "Prevent Dungeon Item on Boss"
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display_name = "Prevent Dungeon Item on Boss"
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class Hints(Choice):
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"""Vendors: King Zora and Bottle Merchant say what they're selling.
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On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints."""
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displayname = "Hints"
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display_name = "Hints"
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option_off = 0
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option_vendors = 1
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option_on = 2
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@@ -167,27 +167,27 @@ class Hints(Choice):
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class EnemyShuffle(Toggle):
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"""Randomize every enemy spawn.
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If mode is Standard, Hyrule Castle is left out (may result in visually wrong enemy sprites in that area.)"""
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displayname = "Enemy Shuffle"
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display_name = "Enemy Shuffle"
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class KillableThieves(Toggle):
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"""Makes Thieves killable."""
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displayname = "Killable Thieves"
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display_name = "Killable Thieves"
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class BushShuffle(Toggle):
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"""Randomize chance that a bush contains an enemy as well as which enemy may spawn."""
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displayname = "Bush Shuffle"
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display_name = "Bush Shuffle"
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class TileShuffle(Toggle):
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"""Randomize flying tiles floor patterns."""
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displayname = "Tile Shuffle"
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display_name = "Tile Shuffle"
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class PotShuffle(Toggle):
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"""Shuffle contents of pots within "supertiles" (item will still be nearby original placement)."""
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displayname = "Pot Shuffle"
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display_name = "Pot Shuffle"
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class Palette(Choice):
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@@ -203,31 +203,31 @@ class Palette(Choice):
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class OWPalette(Palette):
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displayname = "Overworld Palette"
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display_name = "Overworld Palette"
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class UWPalette(Palette):
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displayname = "Underworld Palette"
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display_name = "Underworld Palette"
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class HUDPalette(Palette):
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displayname = "Menu Palette"
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display_name = "Menu Palette"
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class SwordPalette(Palette):
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displayname = "Sword Palette"
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display_name = "Sword Palette"
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class ShieldPalette(Palette):
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displayname = "Shield Palette"
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display_name = "Shield Palette"
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class LinkPalette(Palette):
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displayname = "Link Palette"
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display_name = "Link Palette"
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class HeartBeep(Choice):
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displayname = "Heart Beep Rate"
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display_name = "Heart Beep Rate"
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option_normal = 0
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option_double = 1
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option_half = 2
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@@ -237,7 +237,7 @@ class HeartBeep(Choice):
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class HeartColor(Choice):
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displayname = "Heart Color"
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display_name = "Heart Color"
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option_red = 0
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option_blue = 1
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option_green = 2
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@@ -245,11 +245,11 @@ class HeartColor(Choice):
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class QuickSwap(DefaultOnToggle):
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displayname = "L/R Quickswapping"
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display_name = "L/R Quickswapping"
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class MenuSpeed(Choice):
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displayname = "Menu Speed"
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display_name = "Menu Speed"
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option_normal = 0
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option_instant = 1,
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option_double = 2
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@@ -259,7 +259,7 @@ class MenuSpeed(Choice):
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class Music(DefaultOnToggle):
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displayname = "Play music"
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display_name = "Play music"
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class ReduceFlashing(DefaultOnToggle):
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