Options: change displayname to display_name

This commit is contained in:
Fabian Dill
2022-02-02 16:29:29 +01:00
parent 0f20888563
commit dc4b064c73
21 changed files with 227 additions and 228 deletions

View File

@@ -46,26 +46,26 @@ class DungeonItem(Choice):
class bigkey_shuffle(DungeonItem):
"""Big Key Placement"""
item_name_group = "Big Keys"
displayname = "Big Key Shuffle"
display_name = "Big Key Shuffle"
class smallkey_shuffle(DungeonItem):
"""Small Key Placement"""
option_universal = 5
item_name_group = "Small Keys"
displayname = "Small Key Shuffle"
display_name = "Small Key Shuffle"
class compass_shuffle(DungeonItem):
"""Compass Placement"""
item_name_group = "Compasses"
displayname = "Compass Shuffle"
display_name = "Compass Shuffle"
class map_shuffle(DungeonItem):
"""Map Placement"""
item_name_group = "Maps"
displayname = "Map Shuffle"
display_name = "Map Shuffle"
class Crystals(Range):
@@ -118,7 +118,7 @@ class Enemies(Choice):
class Progressive(Choice):
displayname = "Progressive Items"
display_name = "Progressive Items"
option_off = 0
option_grouped_random = 1
option_on = 2
@@ -137,24 +137,24 @@ class Swordless(Toggle):
can be opened without a sword. Hammer damages Ganon.
Ether and Bombos Tablet can be activated with Hammer
(and Book)."""
displayname = "Swordless"
display_name = "Swordless"
class Retro(Toggle):
"""Zelda-1 like mode. You have to purchase a quiver to shoot arrows using rupees
and there are randomly placed take-any caves that contain one Sword and choices of Heart Container/Blue Potion."""
displayname = "Retro"
display_name = "Retro"
class RestrictBossItem(Toggle):
"""Don't place dungeon-native items on the dungeon's boss."""
displayname = "Prevent Dungeon Item on Boss"
display_name = "Prevent Dungeon Item on Boss"
class Hints(Choice):
"""Vendors: King Zora and Bottle Merchant say what they're selling.
On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints."""
displayname = "Hints"
display_name = "Hints"
option_off = 0
option_vendors = 1
option_on = 2
@@ -167,27 +167,27 @@ class Hints(Choice):
class EnemyShuffle(Toggle):
"""Randomize every enemy spawn.
If mode is Standard, Hyrule Castle is left out (may result in visually wrong enemy sprites in that area.)"""
displayname = "Enemy Shuffle"
display_name = "Enemy Shuffle"
class KillableThieves(Toggle):
"""Makes Thieves killable."""
displayname = "Killable Thieves"
display_name = "Killable Thieves"
class BushShuffle(Toggle):
"""Randomize chance that a bush contains an enemy as well as which enemy may spawn."""
displayname = "Bush Shuffle"
display_name = "Bush Shuffle"
class TileShuffle(Toggle):
"""Randomize flying tiles floor patterns."""
displayname = "Tile Shuffle"
display_name = "Tile Shuffle"
class PotShuffle(Toggle):
"""Shuffle contents of pots within "supertiles" (item will still be nearby original placement)."""
displayname = "Pot Shuffle"
display_name = "Pot Shuffle"
class Palette(Choice):
@@ -203,31 +203,31 @@ class Palette(Choice):
class OWPalette(Palette):
displayname = "Overworld Palette"
display_name = "Overworld Palette"
class UWPalette(Palette):
displayname = "Underworld Palette"
display_name = "Underworld Palette"
class HUDPalette(Palette):
displayname = "Menu Palette"
display_name = "Menu Palette"
class SwordPalette(Palette):
displayname = "Sword Palette"
display_name = "Sword Palette"
class ShieldPalette(Palette):
displayname = "Shield Palette"
display_name = "Shield Palette"
class LinkPalette(Palette):
displayname = "Link Palette"
display_name = "Link Palette"
class HeartBeep(Choice):
displayname = "Heart Beep Rate"
display_name = "Heart Beep Rate"
option_normal = 0
option_double = 1
option_half = 2
@@ -237,7 +237,7 @@ class HeartBeep(Choice):
class HeartColor(Choice):
displayname = "Heart Color"
display_name = "Heart Color"
option_red = 0
option_blue = 1
option_green = 2
@@ -245,11 +245,11 @@ class HeartColor(Choice):
class QuickSwap(DefaultOnToggle):
displayname = "L/R Quickswapping"
display_name = "L/R Quickswapping"
class MenuSpeed(Choice):
displayname = "Menu Speed"
display_name = "Menu Speed"
option_normal = 0
option_instant = 1,
option_double = 2
@@ -259,7 +259,7 @@ class MenuSpeed(Choice):
class Music(DefaultOnToggle):
displayname = "Play music"
display_name = "Play music"
class ReduceFlashing(DefaultOnToggle):