Options: change displayname to display_name
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@@ -7,7 +7,7 @@ class StartingGender(Choice):
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"""
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Determines the gender of your initial 'Sir Lee' character.
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"""
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displayname = "Starting Gender"
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display_name = "Starting Gender"
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option_sir = 0
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option_lady = 1
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alias_male = 0
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@@ -19,7 +19,7 @@ class StartingClass(Choice):
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"""
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Determines the starting class of your initial 'Sir Lee' character.
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"""
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displayname = "Starting Class"
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display_name = "Starting Class"
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option_knight = 0
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option_mage = 1
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option_barbarian = 2
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@@ -36,7 +36,7 @@ class NewGamePlus(Choice):
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Puts the castle in new game plus mode which vastly increases enemy level, but increases gold gain by 50%. Not
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recommended for those inexperienced to Rogue Legacy!
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"""
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displayname = "New Game Plus"
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display_name = "New Game Plus"
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option_normal = 0
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option_new_game_plus = 1
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option_new_game_plus_2 = 2
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@@ -51,7 +51,7 @@ class LevelScaling(Range):
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100% level scaling (normal). Setting this too high will result in enemies with absurdly high levels, you have been
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warned.
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"""
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displayname = "Enemy Level Scaling Percentage"
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display_name = "Enemy Level Scaling Percentage"
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range_start = 1
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range_end = 300
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default = 100
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@@ -62,7 +62,7 @@ class FairyChestsPerZone(Range):
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Determines the number of Fairy Chests in a given zone that contain items. After these have been checked, only stat
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bonuses can be found in Fairy Chests.
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"""
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displayname = "Fairy Chests Per Zone"
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display_name = "Fairy Chests Per Zone"
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range_start = 5
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range_end = 15
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default = 5
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@@ -73,7 +73,7 @@ class ChestsPerZone(Range):
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Determines the number of Non-Fairy Chests in a given zone that contain items. After these have been checked, only
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gold or stat bonuses can be found in Chests.
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"""
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displayname = "Chests Per Zone"
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display_name = "Chests Per Zone"
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range_start = 15
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range_end = 30
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default = 15
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@@ -83,21 +83,21 @@ class UniversalFairyChests(Toggle):
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"""
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Determines if fairy chests should be combined into one pool instead of per zone, similar to Risk of Rain 2.
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"""
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displayname = "Universal Fairy Chests"
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display_name = "Universal Fairy Chests"
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class UniversalChests(Toggle):
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"""
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Determines if non-fairy chests should be combined into one pool instead of per zone, similar to Risk of Rain 2.
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"""
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displayname = "Universal Non-Fairy Chests"
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display_name = "Universal Non-Fairy Chests"
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class Vendors(Choice):
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"""
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Determines where to place the Blacksmith and Enchantress unlocks in logic (or start with them unlocked).
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"""
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displayname = "Vendors"
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display_name = "Vendors"
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option_start_unlocked = 0
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option_early = 1
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option_normal = 2
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@@ -109,7 +109,7 @@ class Architect(Choice):
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"""
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Determines where the Architect sits in the item pool.
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"""
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displayname = "Architect"
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display_name = "Architect"
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option_start_unlocked = 0
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option_normal = 2
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option_disabled = 3
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@@ -121,7 +121,7 @@ class ArchitectFee(Range):
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Determines how large of a percentage the architect takes from the player when utilizing his services. 100 means he
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takes all your gold. 0 means his services are free.
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"""
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displayname = "Architect Fee Percentage"
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display_name = "Architect Fee Percentage"
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range_start = 0
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range_end = 100
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default = 40
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@@ -131,7 +131,7 @@ class DisableCharon(Toggle):
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"""
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Prevents Charon from taking your money when you re-enter the castle. Also removes Haggling from the Item Pool.
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"""
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displayname = "Disable Charon"
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display_name = "Disable Charon"
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class RequirePurchasing(DefaultOnToggle):
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@@ -139,7 +139,7 @@ class RequirePurchasing(DefaultOnToggle):
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Determines where you will be required to purchase equipment and runes from the Blacksmith and Enchantress before
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equipping them. If you disable require purchasing, Manor Renovations are scaled to take this into account.
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"""
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displayname = "Require Purchasing"
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display_name = "Require Purchasing"
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class ProgressiveBlueprints(Toggle):
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@@ -147,14 +147,14 @@ class ProgressiveBlueprints(Toggle):
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Instead of shuffling blueprints randomly into the pool, blueprint unlocks are progressively unlocked. You would get
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Squire first, then Knight, etc., until finally Dark.
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"""
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displayname = "Progressive Blueprints"
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display_name = "Progressive Blueprints"
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class GoldGainMultiplier(Choice):
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"""
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Adjusts the multiplier for gaining gold from all sources.
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"""
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displayname = "Gold Gain Multiplier"
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display_name = "Gold Gain Multiplier"
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option_normal = 0
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option_quarter = 1
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option_half = 2
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@@ -167,7 +167,7 @@ class NumberOfChildren(Range):
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"""
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Determines the number of offspring you can choose from on the lineage screen after a death.
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"""
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displayname = "Number of Children"
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display_name = "Number of Children"
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range_start = 1
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range_end = 5
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default = 3
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@@ -179,7 +179,7 @@ class AdditionalNames(OptionList):
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of names your children can have. The first value will also be your initial character's name depending on Starting
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Gender.
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"""
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displayname = "Additional Names"
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display_name = "Additional Names"
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class AllowDefaultNames(DefaultOnToggle):
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@@ -187,7 +187,7 @@ class AllowDefaultNames(DefaultOnToggle):
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Determines if the default names defined in the vanilla game are allowed to be used. Warning: Your world will not
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generate if the number of Additional Names defined is less than the Number of Children value.
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"""
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displayname = "Allow Default Names"
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display_name = "Allow Default Names"
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class CastleScaling(Range):
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