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OoT: lua script reads MQ dungeon address dynamically from autotracker context
finally I can stop updating this every version
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@@ -1547,7 +1547,7 @@ local player_names_address = coop_context + 20
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local player_name_length = 8 -- 8 bytes
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local rom_name_location = player_names_address + 0x800
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local master_quest_table_address = rando_context + 0xB5A8
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local master_quest_table_address = rando_context + (mainmemory.read_u32_be(rando_context + 0x0CE0) - 0x03480000)
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local save_context_addr = 0x11A5D0
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local internal_count_addr = save_context_addr + 0x90
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