Factorio integration

This commit is contained in:
Fabian Dill
2021-04-01 11:40:58 +02:00
parent 1f5bcb6273
commit dc73fa0f33
36 changed files with 1154 additions and 551 deletions

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The MIT License (MIT)
Copyright (c) 2021 Berserker55
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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-- for testing
script.on_event(defines.events.on_tick, function(event)
if event.tick%600 == 0 then
dumpTech()
end
end)
-- hook into researches done
script.on_event(defines.events.on_research_finished, function(event)
game.print("Research done")
dumpTech()
end)
function dumpTech()
local force = game.forces["player"]
local data_collection = {}
for tech_name, tech in pairs(force.technologies) do
if tech.researched and string.find(tech_name, "ap-") == 1 then
data_collection[tech_name] = tech.researched
end
end
game.write_file("research_done.json", game.table_to_json(data_collection), false)
-- game.write_file("research_done.json", game.table_to_json(data_collection), false, 0)
-- game.print("Sent progress to Archipelago.")
end
function dumpGameInfo()
-- dump Game Information that the Archipelago Randomizer needs.
local data_collection = {}
local force = game.forces["player"]
for tech_name, tech in pairs(force.technologies) do
if tech.enabled then
local tech_data = {}
local unlocks = {}
tech_data["unlocks"] = unlocks
local requires = {}
tech_data["requires"] = requires
local ingredients = {}
tech_data["ingredients"] = ingredients
for tech_requirement, _ in pairs(tech.prerequisites) do
table.insert(requires, tech_requirement)
end
for _, modifier in pairs(tech.effects) do
if modifier.type == "unlock-recipe" then
table.insert(unlocks, modifier.recipe)
end
end
for _, ingredient in pairs(tech.research_unit_ingredients) do
table.insert(ingredients, ingredient.name)
end
data_collection[tech_name] = tech_data
end
game.write_file("techs.json", game.table_to_json(data_collection), false)
game.print("Exported Tech Data")
end
data_collection = {}
for recipe_name, recipe in pairs(force.recipes) do
local recipe_data = {}
recipe_data["ingredients"] = {}
recipe_data["products"] = {}
recipe_data["category"] = recipe.category
for _, ingredient in pairs(recipe.ingredients) do
table.insert(recipe_data["ingredients"], ingredient.name)
end
for _, product in pairs(recipe.products) do
table.insert(recipe_data["products"], product.name)
end
data_collection[recipe_name] = recipe_data
end
game.write_file("recipes.json", game.table_to_json(data_collection), false)
game.print("Exported Recipe Data")
-- data.raw can't be accessed from control.lua, need to find a better method
-- data_collection = {}
-- for machine_name, machine in pairs(data.raw["assembling_machine"]) do
-- local machine_data = {}
-- machine_data["categories"] = table.deepcopy(machine.crafting_categories)
-- data_collection[machine.name] = machine_data
-- end
-- game.write_file("machines.json", game.table_to_json(data_collection), false)
-- game.print("Exported Machine Data")
end
-- add / commands
commands.add_command("ap-get-info-dump", "Dump Game Info, used by Archipelago.", function(call)
dumpGameInfo()
end)
commands.add_command("ap-sync", "Run manual Research Sync with Archipelago.", function(call)
dumpTech()
end)
commands.add_command("ap-get-technology", "Grant a technology, used by the Archipelago Client.", function(call)
local force = game.forces["player"]
local tech_name = call.parameter
local tech = force.technologies[tech_name]
if tech ~= nil then
if tech.researched ~= true then
tech.researched = true
game.print({"", "Received ", tech.localised_name, " from Archipelago"})
game.play_sound({path="utility/research_completed"})
end
else
game.print("Unknown Technology " .. tech_name)
end
end)

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{
"name": "archipelago-client",
"version": "0.0.1",
"title": "Archipelago",
"author": "Berserker",
"homepage": "https://archipelago.gg",
"description": "Integration client for the Archipelago Randomizer",
"factorio_version": "1.1"
}

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-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
local technologies = data.raw["technology"]
local original_tech
local new_tree_copy
local template_tech = table.deepcopy(technologies["automation"])
{#- ensure the copy unlocks nothing #}
template_tech.unlocks = {}
template_tech.upgrade = false
template_tech.effects = {}
{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
{%- for original_tech_name, item_name, receiving_player in locations %}
original_tech = technologies["{{original_tech_name}}"]
{#- the tech researched by the local player #}
new_tree_copy = table.deepcopy(template_tech)
new_tree_copy.name = "ap-{{ tech_table[original_tech_name] }}-"{# use AP ID #}
{#- hide and disable original tech; which will be shown, unlocked and enabled by AP Client #}
original_tech.enabled = false
{#- copy original tech costs #}
new_tree_copy.unit = table.deepcopy(original_tech.unit)
{% if item_name in tech_table %}
{#- copy Factorio Technology Icon #}
new_tree_copy.icon = table.deepcopy(technologies["{{ item_name }}"].icon)
new_tree_copy.icons = table.deepcopy(technologies["{{ item_name }}"].icons)
new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_size)
{% else %}
{#- use default AP icon if no Factorio graphics exist #}
new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
new_tree_copy.icons = nil
new_tree_copy.icon_size = 512
{% endif %}
{#- add new technology to game #}
data:extend{new_tree_copy}
{% endfor %}

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[technology-name]
{% for original_tech_name, item_name, receiving_player in locations %}
ap-{{ tech_table[original_tech_name] }}-={{ player_names[receiving_player] }}'s {{ item_name }}
{% endfor %}
[technology-description]
{% for original_tech_name, item_name, receiving_player in locations %}
"ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}.
{% endfor %}

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data/factorio/techs.json Normal file

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