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Core: Two Small Fixes (#3782)
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@@ -1427,7 +1427,7 @@ class Spoiler:
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# Maybe move the big bomb over to the Event system instead?
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if any(exit_path == 'Pyramid Fairy' for path in self.paths.values()
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for (_, exit_path) in path):
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if multiworld.mode[player] != 'inverted':
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if multiworld.worlds[player].options.mode != 'inverted':
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self.paths[str(multiworld.get_region('Big Bomb Shop', player))] = \
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get_path(state, multiworld.get_region('Big Bomb Shop', player))
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else:
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