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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
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@@ -38,6 +38,9 @@ class World(object):
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self.fix_trock_doors = self.shuffle != 'vanilla'
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self.save_and_quite_from_boss = False
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self.check_beatable_only = check_beatable_only
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self.fix_skullwoods_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.fix_palaceofdarkness_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.fix_trock_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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def get_region(self, regionname):
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if isinstance(regionname, Region):
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