Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.

This commit is contained in:
LLCoolDave
2017-06-24 19:11:00 +02:00
parent 54b63355b3
commit dcef154609
5 changed files with 24 additions and 25 deletions

View File

@@ -38,6 +38,9 @@ class World(object):
self.fix_trock_doors = self.shuffle != 'vanilla'
self.save_and_quite_from_boss = False
self.check_beatable_only = check_beatable_only
self.fix_skullwoods_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
self.fix_palaceofdarkness_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
self.fix_trock_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
def get_region(self, regionname):
if isinstance(regionname, Region):