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Core/Tests: No Locality Changes After generate_early
(#4481)
* Change timing of locality option locking * Update world api.md * Remove whitespace
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@@ -515,6 +515,7 @@ In addition, the following methods can be implemented and are called in this ord
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called per player before any items or locations are created. You can set properties on your
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world here. Already has access to player options and RNG. This is the earliest step where the world should start
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setting up for the current multiworld, as the multiworld itself is still setting up before this point.
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You cannot modify `local_items`, or `non_local_items` after this step.
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* `create_regions(self)`
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called to place player's regions and their locations into the MultiWorld's regions list.
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If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
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