Added HMG check to all checks for OWG and NL
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@@ -121,8 +121,8 @@ def GanonDefeatRule(state, player: int):
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can_hurt = state.has_beam_sword(player)
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common = can_hurt and state.has_fire_source(player)
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# silverless ganon may be needed in minor glitches
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if state.world.logic[player] in {"owglitches", "minorglitches", "none"}:
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# silverless ganon may be needed in anything higher than no glitches
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if state.world.logic[player] != 'noglitches':
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# need to light torch a sufficient amount of times
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return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
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state.has('Silver Bow', player) and state.can_shoot_arrows(player)) or
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