mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Add sprite pool options to gui/adjuster
This commit is contained in:
101
Gui.py
101
Gui.py
@@ -501,6 +501,9 @@ def guiMain(args=None):
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guiargs.rom = romVar.get()
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guiargs.create_diff = patchesVar.get()
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guiargs.sprite = rom_vars.sprite
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if rom_vars.sprite_pool:
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guiargs.sprite_pool = rom_vars.sprite_pool
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messagebox.showinfo(title="Sprite Pool", message=", ".join(guiargs.sprite_pool))
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# get default values for missing parameters
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for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():
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if k not in vars(guiargs):
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@@ -1308,7 +1311,8 @@ def get_rom_options_frame(parent=None):
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spriteEntry = Label(spriteDialogFrame, textvariable=vars.spriteNameVar)
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def SpriteSelect():
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SpriteSelector(parent, set_sprite)
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nonlocal vars
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SpriteSelector(parent, set_sprite, spritePool=vars.sprite_pool)
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spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
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@@ -1392,21 +1396,57 @@ def get_rom_options_frame(parent=None):
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shieldPalettesOptionMenu = OptionMenu(shieldPalettesFrame, vars.shieldPalettesVar, 'default', 'random', 'blackout', 'grayscale', 'negative', 'classic', 'dizzy', 'sick', 'puke')
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shieldPalettesOptionMenu.pack(side=LEFT)
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spritePoolFrame = Frame(romOptionsFrame)
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spritePoolFrame.grid(row=5, column=1)
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baseSpritePoolLabel = Label(spritePoolFrame, text='Sprite Pool:')
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vars.spritePoolCountVar = StringVar()
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vars.sprite_pool = []
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def set_sprite_pool(sprite_param):
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nonlocal vars
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if isinstance(sprite_param, str):
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vars.sprite_pool.append(sprite_param)
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elif sprite_param and sprite_param.valid:
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vars.sprite_pool.append(sprite_param.name)
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vars.spritePoolCountVar.set(str(len(vars.sprite_pool)))
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set_sprite_pool(None)
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vars.spritePoolCountVar.set('0')
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spritePoolEntry = Label(spritePoolFrame, textvariable=vars.spritePoolCountVar)
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def SpritePoolSelect():
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SpriteSelector(parent, set_sprite_pool, randomOnEvent=False)
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def SpritePoolClear():
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nonlocal vars
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vars.sprite_pool.clear()
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vars.spritePoolCountVar.set('0')
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spritePoolSelectButton = Button(spritePoolFrame, text='...', command=SpritePoolSelect)
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spritePoolClearButton = Button(spritePoolFrame, text='Clear', command=SpritePoolClear)
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baseSpritePoolLabel.pack(side=LEFT)
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spritePoolEntry.pack(side=LEFT)
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spritePoolSelectButton.pack(side=LEFT)
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spritePoolClearButton.pack(side=LEFT)
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return romOptionsFrame, vars, set_sprite
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class SpriteSelector():
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def __init__(self, parent, callback, adjuster=False):
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def __init__(self, parent, callback, adjuster=False, randomOnEvent=True, spritePool=None):
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self.deploy_icons()
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self.parent = parent
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self.window = Toplevel(parent)
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self.callback = callback
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self.adjuster = adjuster
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self.randomOnEvent = randomOnEvent
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self.window.wm_title("TAKE ANY ONE YOU WANT")
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self.window['padx'] = 5
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self.window['pady'] = 5
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self.all_sprites = []
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self.sprite_pool = spritePool
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def open_custom_sprite_dir(_evt):
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open_file(self.custom_sprite_dir)
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@@ -1447,24 +1487,29 @@ class SpriteSelector():
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self.randomOnSlashVar = IntVar()
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self.randomOnItemVar = IntVar()
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self.randomOnBonkVar = IntVar()
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self.randomOnRandomVar = IntVar()
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button = Checkbutton(frame, text="Hit", command=self.update_random_button, variable=self.randomOnHitVar)
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button.pack(side=LEFT, padx=(0, 5))
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if self.randomOnEvent:
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button = Checkbutton(frame, text="Hit", command=self.update_random_button, variable=self.randomOnHitVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Enter", command=self.update_random_button, variable=self.randomOnEnterVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Enter", command=self.update_random_button, variable=self.randomOnEnterVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Exit", command=self.update_random_button, variable=self.randomOnExitVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Exit", command=self.update_random_button, variable=self.randomOnExitVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Slash", command=self.update_random_button, variable=self.randomOnSlashVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Slash", command=self.update_random_button, variable=self.randomOnSlashVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Item", command=self.update_random_button, variable=self.randomOnItemVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Item", command=self.update_random_button, variable=self.randomOnItemVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Bonk", command=self.update_random_button, variable=self.randomOnBonkVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Bonk", command=self.update_random_button, variable=self.randomOnBonkVar)
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button.pack(side=LEFT, padx=(0, 5))
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button = Checkbutton(frame, text="Random", command=self.update_random_button, variable=self.randomOnRandomVar)
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button.pack(side=LEFT, padx=(0, 5))
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if adjuster:
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button = Button(frame, text="Current sprite from rom", command=self.use_default_sprite)
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@@ -1553,18 +1598,30 @@ class SpriteSelector():
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self.window.destroy()
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def update_random_button(self):
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randomon = "-hit" if self.randomOnHitVar.get() else ""
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randomon += "-enter" if self.randomOnEnterVar.get() else ""
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randomon += "-exit" if self.randomOnExitVar.get() else ""
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randomon += "-slash" if self.randomOnSlashVar.get() else ""
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randomon += "-item" if self.randomOnItemVar.get() else ""
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randomon += "-bonk" if self.randomOnBonkVar.get() else ""
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if self.randomOnRandomVar.get():
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randomon = "random"
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else:
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randomon = "-hit" if self.randomOnHitVar.get() else ""
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randomon += "-enter" if self.randomOnEnterVar.get() else ""
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randomon += "-exit" if self.randomOnExitVar.get() else ""
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randomon += "-slash" if self.randomOnSlashVar.get() else ""
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randomon += "-item" if self.randomOnItemVar.get() else ""
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randomon += "-bonk" if self.randomOnBonkVar.get() else ""
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self.randomOnEventText.set(f"randomon{randomon}" if randomon else None)
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self.randomButtonText.set("Random On Event" if randomon else "Random")
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def use_random_sprite(self):
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randomon = self.randomOnEventText.get()
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self.callback(randomon if randomon else (random.choice(self.all_sprites) if self.all_sprites else None))
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if not self.randomOnEvent:
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self.callback("random")
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elif self.randomOnEventText.get():
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self.callback(self.randomOnEventText.get())
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elif self.sprite_pool:
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self.callback(random.choice(self.sprite_pool))
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elif self.all_sprites:
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self.callback(random.choice(self.all_sprites))
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else:
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self.callback(None)
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self.window.destroy()
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def select_sprite(self, spritename):
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