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https://github.com/MarioSpore/Grinch-AP.git
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Pokémon R/B: Version 3 (#1520)
* Coin items received or found in the Game Corner are now shuffled, locations require Coin Case * Prizesanity option (shuffle Game Corner Prizes) * DexSanity option: location checks for marking Pokémon as caught in your Pokédex. Also an option to set all Pokémon in your Pokédex as seen from the start, to aid in locating them. * Option to randomize the layout of the Rock Tunnel. * Area 1-to-1 mapping: When one instance of a Wild Pokémon in a given area is randomized, all instances of that Pokémon will be the same. So that if a route had 3 different Pokémon before, it will have 3 after randomization. * Option to randomize the moves taught by TMs. * Exact controls for TM/HM compatibility chances. * Option to randomize Pokémon's pallets or set them based on primary type. * Added Cinnabar Gym trainers to Trainersanity and randomized the quiz questions and answers. Getting a correct answer will flag the trainer as defeated so that you can obtain the Trainersanity check without defeating the trainer if you answer correctly.
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@@ -7,7 +7,7 @@ local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
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local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
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local STATE_UNINITIALIZED = "Uninitialized"
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local SCRIPT_VERSION = 1
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local SCRIPT_VERSION = 3
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local APIndex = 0x1A6E
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local APDeathLinkAddress = 0x00FD
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@@ -16,7 +16,8 @@ local EventFlagAddress = 0x1735
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local MissableAddress = 0x161A
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local HiddenItemsAddress = 0x16DE
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local RodAddress = 0x1716
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local InGame = 0x1A71
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local DexSanityAddress = 0x1A71
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local InGameAddress = 0x1A84
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local ClientCompatibilityAddress = 0xFF00
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local ItemsReceived = nil
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@@ -34,6 +35,7 @@ local frame = 0
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local u8 = nil
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local wU8 = nil
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local u16
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local compat = nil
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local function defineMemoryFunctions()
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local memDomain = {}
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@@ -70,18 +72,6 @@ function slice (tbl, s, e)
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return new
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end
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function processBlock(block)
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if block == nil then
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return
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end
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local itemsBlock = block["items"]
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memDomain.wram()
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if itemsBlock ~= nil then
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ItemsReceived = itemsBlock
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end
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deathlink_rec = block["deathlink"]
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end
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function difference(a, b)
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local aa = {}
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for k,v in pairs(a) do aa[v]=true end
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@@ -99,6 +89,7 @@ function generateLocationsChecked()
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events = uRange(EventFlagAddress, 0x140)
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missables = uRange(MissableAddress, 0x20)
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hiddenitems = uRange(HiddenItemsAddress, 0x0E)
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dexsanity = uRange(DexSanityAddress, 19)
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rod = u8(RodAddress)
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data = {}
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@@ -108,6 +99,9 @@ function generateLocationsChecked()
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table.foreach(hiddenitems, function(k, v) table.insert(data, v) end)
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table.insert(data, rod)
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if compat > 1 then
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table.foreach(dexsanity, function(k, v) table.insert(data, v) end)
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end
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return data
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end
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@@ -141,7 +135,15 @@ function receive()
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return
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end
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if l ~= nil then
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processBlock(json.decode(l))
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block = json.decode(l)
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if block ~= nil then
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local itemsBlock = block["items"]
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if itemsBlock ~= nil then
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ItemsReceived = itemsBlock
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end
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deathlink_rec = block["deathlink"]
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end
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end
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-- Determine Message to send back
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memDomain.rom()
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@@ -156,15 +158,31 @@ function receive()
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seedName = newSeedName
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local retTable = {}
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retTable["scriptVersion"] = SCRIPT_VERSION
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retTable["clientCompatibilityVersion"] = u8(ClientCompatibilityAddress)
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if compat == nil then
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compat = u8(ClientCompatibilityAddress)
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if compat < 2 then
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InGameAddress = 0x1A71
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end
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end
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retTable["clientCompatibilityVersion"] = compat
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retTable["playerName"] = playerName
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retTable["seedName"] = seedName
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memDomain.wram()
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if u8(InGame) == 0xAC then
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in_game = u8(InGameAddress)
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if in_game == 0x2A or in_game == 0xAC then
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retTable["locations"] = generateLocationsChecked()
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elseif in_game ~= 0 then
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print("Game may have crashed")
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curstate = STATE_UNINITIALIZED
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return
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end
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retTable["deathLink"] = deathlink_send
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deathlink_send = false
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msg = json.encode(retTable).."\n"
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local ret, error = gbSocket:send(msg)
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if ret == nil then
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@@ -193,16 +211,23 @@ function main()
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if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
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if (frame % 5 == 0) then
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receive()
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if u8(InGame) == 0xAC and u8(APItemAddress) == 0x00 then
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ItemIndex = u16(APIndex)
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if deathlink_rec == true then
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wU8(APDeathLinkAddress, 1)
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elseif u8(APDeathLinkAddress) == 3 then
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wU8(APDeathLinkAddress, 0)
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deathlink_send = true
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end
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if ItemsReceived[ItemIndex + 1] ~= nil then
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wU8(APItemAddress, ItemsReceived[ItemIndex + 1] - 172000000)
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in_game = u8(InGameAddress)
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if in_game == 0x2A or in_game == 0xAC then
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if u8(APItemAddress) == 0x00 then
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ItemIndex = u16(APIndex)
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if deathlink_rec == true then
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wU8(APDeathLinkAddress, 1)
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elseif u8(APDeathLinkAddress) == 3 then
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wU8(APDeathLinkAddress, 0)
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deathlink_send = true
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end
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if ItemsReceived[ItemIndex + 1] ~= nil then
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item_id = ItemsReceived[ItemIndex + 1] - 172000000
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if item_id > 255 then
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item_id = item_id - 256
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end
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wU8(APItemAddress, item_id)
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end
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end
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end
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end
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