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Pokémon R/B: Version 3 (#1520)
* Coin items received or found in the Game Corner are now shuffled, locations require Coin Case * Prizesanity option (shuffle Game Corner Prizes) * DexSanity option: location checks for marking Pokémon as caught in your Pokédex. Also an option to set all Pokémon in your Pokédex as seen from the start, to aid in locating them. * Option to randomize the layout of the Rock Tunnel. * Area 1-to-1 mapping: When one instance of a Wild Pokémon in a given area is randomized, all instances of that Pokémon will be the same. So that if a route had 3 different Pokémon before, it will have 3 after randomization. * Option to randomize the moves taught by TMs. * Exact controls for TM/HM compatibility chances. * Option to randomize Pokémon's pallets or set them based on primary type. * Added Cinnabar Gym trainers to Trainersanity and randomized the quiz questions and answers. Getting a correct answer will flag the trainer as defeated so that you can obtain the Trainersanity check without defeating the trainer if you answer correctly.
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@@ -509,7 +509,7 @@ class SMZ3World(World):
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return self.smz3DungeonItems
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else:
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return []
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def post_fill(self):
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# some small or big keys (those always_allow) can be unreachable in-game
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# while logic still collects some of them (probably to simulate the player collecting pot keys in the logic), some others don't
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@@ -524,7 +524,7 @@ class SMZ3World(World):
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loc.item.classification = ItemClassification.filler
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loc.item.item.Progression = False
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loc.item.location.event = False
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self.unreachable.append(loc)
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self.unreachable.append(loc)
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def get_filler_item_name(self) -> str:
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return self.multiworld.random.choice(self.junkItemsNames)
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