LttP: fix single-player no-logic generation (#3454)
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@@ -220,26 +220,7 @@ def get_invalid_bunny_revival_dungeons():
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yield 'Sanctuary'
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def no_logic_rules(world, player):
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"""
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Add OWG transitions to no logic player's world
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"""
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create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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# Glitched speed drops.
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create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
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# Mirror clip spots.
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if world.mode[player] != 'inverted':
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create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
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create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
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else:
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create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
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def overworld_glitch_connections(world, player):
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# Boots-accessible locations.
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create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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