LttP: fix single-player no-logic generation (#3454)

This commit is contained in:
Fabian Dill
2024-06-15 19:18:26 +02:00
committed by GitHub
parent 0354315c22
commit df94271d30
2 changed files with 1 additions and 21 deletions

View File

@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
from .Bosses import GanonDefeatRule
from .Items import item_factory, item_name_groups, item_table, progression_items
from .Options import small_key_shuffle
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
from .OverworldGlitchRules import overworld_glitches_rules
from .Regions import LTTPRegionType, location_table
from .StateHelpers import (can_extend_magic, can_kill_most_things,
can_lift_heavy_rocks, can_lift_rocks,
@@ -33,7 +33,6 @@ def set_rules(world):
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
if world.players == 1:
no_logic_rules(world, player)
for exit in world.get_region('Menu', player).exits:
exit.hide_path = True
return