lufia2ac: coop support + update AP version number to 0.4.2 (#1868)
* Core: typing for async_start * CommonClient: add a framework for clients to subscribe to data storage key notifications * Core: update version to 0.4.2 * lufia2ac: coop support
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@@ -9,9 +9,11 @@ start_id: int = Locations.start_id
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class ItemType(Enum):
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BLUE_CHEST = auto()
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BOSS = auto()
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CAPSULE_MONSTER = auto()
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ENEMY_DROP = auto()
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ENTRANCE_CHEST = auto()
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IRIS_TREASURE = auto()
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PARTY_MEMBER = auto()
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RED_CHEST = auto()
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RED_CHEST_PATCH = auto()
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@@ -451,15 +453,15 @@ l2ac_item_table: Dict[str, ItemData] = {
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# 0x0199: "Bunnysuit"
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# 0x019A: "Seethru cape"
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# 0x019B: "Seethru silk"
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# 0x019C: "Iris sword"
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# 0x019D: "Iris shield"
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# 0x019E: "Iris helmet"
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# 0x019F: "Iris armor"
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# 0x01A0: "Iris ring"
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# 0x01A1: "Iris jewel"
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# 0x01A2: "Iris staff"
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# 0x01A3: "Iris pot"
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# 0x01A4: "Iris tiara"
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"Iris sword": ItemData(0x039C, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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"Iris shield": ItemData(0x039D, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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"Iris helmet": ItemData(0x039E, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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"Iris armor": ItemData(0x039F, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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"Iris ring": ItemData(0x03A0, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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"Iris jewel": ItemData(0x03A1, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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"Iris staff": ItemData(0x03A2, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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"Iris pot": ItemData(0x03A3, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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"Iris tiara": ItemData(0x03A4, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing),
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# 0x01A5: "Power jelly"
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# 0x01A6: "Jewel sonar"
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# 0x01A7: "Hook"
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@@ -489,7 +491,7 @@ l2ac_item_table: Dict[str, ItemData] = {
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# 0x01BF: "Truth key"
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# 0x01C0: "Mermaid jade"
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# 0x01C1: "Engine"
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# 0x01C2: "Ancient key"
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"Ancient key": ItemData(0x01C2, ItemType.BOSS, ItemClassification.progression_skip_balancing),
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# 0x01C3: "Pretty flwr."
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# 0x01C4: "Glass angel"
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# 0x01C5: "VIP card"
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