Tests: Standardize World Exclusions, Strengthen LCS Test (#4423)

This commit is contained in:
Exempt-Medic
2025-08-23 18:36:25 -04:00
committed by GitHub
parent 88a4a589a0
commit dfd7cbf0c5
3 changed files with 12 additions and 9 deletions

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@@ -37,10 +37,11 @@ class TestImplemented(unittest.TestCase):
def test_slot_data(self):
"""Tests that if a world creates slot data, it's json serializable."""
for game_name, world_type in AutoWorldRegister.world_types.items():
# has an await for generate_output which isn't being called
if game_name in {"Ocarina of Time"}:
continue
excluded_games = ("Ocarina of Time",)
worlds_to_test = {game: world
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
for game_name, world_type in worlds_to_test.items():
multiworld = setup_solo_multiworld(world_type)
with self.subTest(game=game_name, seed=multiworld.seed):
distribute_items_restrictive(multiworld)

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@@ -150,8 +150,7 @@ class TestBase(unittest.TestCase):
"""Test that worlds don't modify the locality of items after duplicates are resolved"""
gen_steps = ("generate_early",)
additional_steps = ("create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic", "pre_fill")
worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()}
for game_name, world_type in worlds_to_test.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
local_items = multiworld.worlds[1].options.local_items.value.copy()

View File

@@ -33,7 +33,10 @@ class TestBase(unittest.TestCase):
def test_location_creation_steps(self):
"""Tests that Regions and Locations aren't created after `create_items`."""
gen_steps = ("generate_early", "create_regions", "create_items")
for game_name, world_type in AutoWorldRegister.world_types.items():
excluded_games = ("Ocarina of Time", "Pokemon Red and Blue")
worlds_to_test = {game: world
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
for game_name, world_type in worlds_to_test.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
region_count = len(multiworld.get_regions())
@@ -54,13 +57,13 @@ class TestBase(unittest.TestCase):
call_all(multiworld, "generate_basic")
self.assertEqual(region_count, len(multiworld.get_regions()),
f"{game_name} modified region count during generate_basic")
self.assertGreaterEqual(location_count, len(multiworld.get_locations()),
self.assertEqual(location_count, len(multiworld.get_locations()),
f"{game_name} modified locations count during generate_basic")
call_all(multiworld, "pre_fill")
self.assertEqual(region_count, len(multiworld.get_regions()),
f"{game_name} modified region count during pre_fill")
self.assertGreaterEqual(location_count, len(multiworld.get_locations()),
self.assertEqual(location_count, len(multiworld.get_locations()),
f"{game_name} modified locations count during pre_fill")
def test_location_group(self):